#include "offerButton.h" #include "concreteGuiManager.h" #include "activeGameState.h" #include "gameManager.h" #include "tradeOffer.h" #include "player.h" #include "game.h" #include #include namespace battleship{ using namespace std; using namespace vb01; using namespace vb01Gui; using namespace gameBase; OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), playerId(plId){} void OfferButton::onClick(){ ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton(); vector textboxes = guiManager->getTextboxes(); int buyRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText())); int sellRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText())); int buyWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText())); int sellWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText())); int buyRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText())); int sellRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText())); StateManager *stateManager = GameManager::getSingleton()->getStateManager(); ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE); Player *mainPlayer = activeState->getPlayer(); mainPlayer->addTradeOffer(Game::getSingleton()->getPlayer(playerId), new TradeOffer(buyRef, sellRef, buyWealth, sellWealth, buyRes, sellRes)); } }