#ifndef BINDS_H #define BINDS_H namespace battleship{ enum Bind{ LEFT_CLICK, SCROLLING_UP, SCROLLING_DOWN, LEFT, RIGHT, DELETE_CHAR, TOGGLE_MAIN_MENU, LOOK_UP, LOOK_DOWN, LOOK_LEFT, LOOK_RIGHT, LOOK_AROUND, DRAG_BOX, ROTATE_OBJ_FRAME, HALT, ZOOM_IN, ZOOM_OUT, LEFT_CONTROL, LEFT_SHIFT, SELECT_PATROL_POINTS, LAUNCH, SHIFT_SUB_DEPTH, GROUP_0, GROUP_1, GROUP_2, GROUP_3, GROUP_4, GROUP_5, GROUP_6, GROUP_7, GROUP_8, GROUP_9, SELECT_STRUCTURE, DESELECT_STRUCTURE, DECREASE_RADIUS, INCREASE_RADIUS, PUSH_VERTS_UP, PUSH_VERTS_DOWN, MOVE_TERR_OBJ, SCALE_TERR_OBJ, STOP_TERR_OBJ, ENABLE_X_AXIS, ENABLE_Y_AXIS, ENABLE_Z_AXIS, CREATE_WATERBODY, GENERATE_WEIGHTS, TOGGLE_CELL_MARKERS, EJECT_GARRISON, ENABLE_CHASE_STATE, ENABLE_STAND_GROUND_STATE, ENABLE_HOLD_FIRE_STATE, HACK, MOVE_CAMERA }; } #endif