Commit Graph
16 Commits
Author SHA1 Message Date
devZoGok c101c75b81 EMPs jam units 2025-06-08 08:29:49 +03:00
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00
devZoGok 8a2d67ec2a EMP boat
moved explode() to the Environment class
2025-06-06 16:33:55 +03:00
devZoGok 3f9c385728 artillery pieces firing missiles 2025-05-31 19:37:31 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok 29ad993df7 updated projectiles for scaled ships 2024-06-30 15:42:04 +03:00
devZoGok 213536db2f using specific SFX for projectiles
a new SFX for torpedos
2024-01-26 15:12:14 +02:00
devZoGok 377297ed48 using game object ids instead of hard-coded values
removed name key for certain buttons
2024-01-26 12:25:12 +02:00
devZoGok ba7123db58 Game object Lua configs use individual unit tables 2024-01-25 17:15:09 +02:00
devZoGok 0a3a7ff2d9 implemented minimal range for launching cruise missiles 2024-01-22 17:17:59 +02:00
devZoGok dbbd06b16d factored out explosion behaviour 2024-01-22 11:15:46 +02:00
devZoGok 43c843982a cruise missiles detonate on impact 2024-01-21 17:11:49 +02:00
devZoGok a36648eabe launchable cruise missiles 2024-01-21 15:42:17 +02:00
devZoGok e1dde2c90f implemented weapons subsystem for units 2024-01-20 15:50:35 +02:00
devZoGok a956e754bf Projectiles detonate on raycast collision with unit hitboxes 2024-01-17 20:30:16 +02:00
devZoGok 29679a0e45 implemented playtesting unit creation via add-unit 2023-11-25 12:32:24 +02:00