devZoGok
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1fd38b998c
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updating game obj frame placement pos upon frame creation
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2026-02-01 16:07:56 +02:00 |
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devZoGok
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786d0c706d
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fixed game object frame snapping
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2025-11-26 15:36:39 +02:00 |
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devZoGok
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db345af328
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code refactoring
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2025-11-23 15:02:31 +02:00 |
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devZoGok
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cb175c4d18
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rectangle intersection check when rotating game object frames
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2025-11-23 14:29:01 +02:00 |
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devZoGok
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022c159f76
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only shifting depth when placing submarine frame over water
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2025-02-09 16:24:55 +02:00 |
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devZoGok
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728f4b6d4a
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shifting submarine frame dive depth
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2025-02-09 15:14:34 +02:00 |
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devZoGok
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b5891b28f5
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unit frames placed at coresponding point on the map when rotating before move orders
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2025-02-07 21:26:28 +02:00 |
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devZoGok
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aa657e34af
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snapping extractor frames to resource deposits
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2024-05-29 20:00:49 +03:00 |
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devZoGok
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cf9ac6199e
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factored out GameObjectFrame
refactored GameObject/Unit- Factory class
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2023-10-07 12:43:08 +03:00 |
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devZoGok
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1f82b1dfd9
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factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
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2023-10-01 17:20:56 +03:00 |
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