devZoGok
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dbf751cf89
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refactored Projectile class
removed unused projectile classes and files
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2022-10-31 12:25:29 +02:00 |
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devZoGok
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9fabc77107
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refactored setting window resolution upon start up
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2022-10-30 10:43:22 +02:00 |
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devZoGok
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7473e2d8f1
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bugfixes in sub pathfinding, water body node generation and seabed
calculation
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2022-10-29 16:33:47 +03:00 |
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devZoGok
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b625510cdf
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fixed bug of allowing units to move between land and water masses
vector coord bugfixes
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2022-10-09 17:36:51 +03:00 |
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devZoGok
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7845c1cfee
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fixed cell position calculation bugs
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2022-10-09 16:53:57 +03:00 |
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devZoGok
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36b7ac1398
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minor refactoring
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2022-10-08 17:04:52 +03:00 |
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devZoGok
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2fd6236604
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minor refactoring
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2022-10-02 10:00:12 +03:00 |
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devZoGok
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e16fd479f0
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simplified cell impassibility determination
some script bugfixes
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2022-10-01 18:44:50 +03:00 |
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devZoGok
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83b45352f5
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calculating cell position and determening impassibility
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2022-10-01 16:59:34 +03:00 |
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devZoGok
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2989f33c4c
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added cell position calculation
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2022-09-25 15:29:49 +03:00 |
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devZoGok
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356bdc7f39
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added map cell weights calculation
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2022-09-25 11:31:39 +03:00 |
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devZoGok
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a0950f8d09
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Python script that creates Lua map scripts
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2022-09-24 17:24:24 +03:00 |
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devZoGok
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11afaa32d3
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first submarine submerging iteration
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2022-09-16 22:22:25 +03:00 |
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devZoGok
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bb6963cdb0
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added missing files for testing
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2022-09-10 19:01:00 +03:00 |
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devZoGok
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b5173ca8e0
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simplified pathfinding
fixed map node calculation bugs
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2022-09-04 15:56:17 +03:00 |
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devZoGok
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e33919160f
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Units move using the new pathfinding system
Minor refactoring
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2022-08-27 19:22:13 +03:00 |
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devZoGok
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997892abf8
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script correction
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2022-07-03 09:37:14 +03:00 |
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devZoGok
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f8e587fda7
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loading unit models when atteching InGameAppState
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2022-07-03 09:25:34 +03:00 |
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devZoGok
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2c589c3525
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minor fixes
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2022-07-02 17:31:34 +03:00 |
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devZoGok
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2ab8b583e2
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reading input mappings via Lua, related refactoring
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2022-02-04 20:58:11 +02:00 |
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