fixed crash upon unpause bug

This commit is contained in:
devZoGok
2025-06-22 15:06:55 +03:00
parent 617c137a8d
commit eebab2b78b
4 changed files with 19 additions and 17 deletions
-1
View File
@@ -51,7 +51,6 @@ namespace battleship{
private:
bool isMainMenuActive = false;
std::vector<std::string> modelPaths;
Player *mainPlayer;
int playerId;
std::string mapName = "";
ActiveGameState* activeState;