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updating the minimap after loading the map
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@@ -523,7 +523,7 @@ namespace battleship{
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ActiveGameState *activeState = (ActiveGameState*)GameManager::getSingleton()->getStateManager()->getAppStateByType(AppStateType::ACTIVE_STATE);
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if(activeState && activeState->getPlayer())
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Map::Minimap::getSingleton()->updateImage();
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Map::Minimap::getSingleton()->updateImage();
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}
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vector<Player*> Unit::getSelectingPlayers(){
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