playable music in game

This commit is contained in:
devZoGok
2025-06-21 19:42:17 +03:00
parent 5eaefb47a5
commit d092f61fe0
18 changed files with 84 additions and 16 deletions
+4
View File
@@ -65,3 +65,7 @@ mappings = {
graphics = {
resolution = {x = 1920, y = 1080}
}
audio = {
sfxVolume = 100,
musicVolume = 100,
}
+22
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@@ -3,6 +3,28 @@ Size = {x = 70, y = 70}
sz = 210
s = 40
function generateFactionMusic(factionId)
asianTracks = {'ACS/asian_theme_1.ogg', 'ACS/asian_theme_2.ogg'}
americanTracks = {'AInc/american_theme_1.ogg', 'AInc/american_theme_2.ogg'}
europeanTracks = {'ER/european_theme_1.ogg', 'ER/european_theme_2.ogg'}
factionTracks = {}
if factionId == 0 then
factionTracks = americanTracks
elseif factionId == 1 then
factionTracks = europeanTracks
elseif factionId == 2 then
factionTracks = asianTracks
end
return {
loop = true,
shuffle = false,
tracks = factionTracks
}
end
eyeIcon = 'eye.png'
refIcon = 'refineds.png'
minimapSize = {x = 200, y = 200}
+5
View File
@@ -1,6 +1,11 @@
Size = {x = 150, y = 40}
numGui = 4
music = {
loop = true,
shuffle = false,
tracks = {'intro.ogg'}
}
gui = {
{
pos = {x = 110, y = 40, z = 0},
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+4 -8
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@@ -12,7 +12,7 @@ endif()
set(CMAKE_CXX_STANDART 17)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5)
set(CMAKE_BUILD_TYPE Debug)
set(BUILD_TESTS ON)
set(BUILD_TESTS OFF)
set(BUILD_SHARED_LIBS OFF CACHE BOOL FORCED)
cmake_policy(SET CMP0015 NEW)
@@ -41,7 +41,7 @@ set(UTIL util.cpp binds.h)
set(GAME_SRC ${STATES} ${GUI} ${CORE} ${CONTENT} ${UTIL})
set(SFML_DIR external/SFML)
set(SFML_DIR external/gameBase/external/SFML)
set(VB01_DIR external/vb01)
set(VB01_GUI_DIR external/vb01Gui)
set(GAME_BASE_DIR external/gameBase)
@@ -51,6 +51,7 @@ add_executable(${GAME_NAME} main.cpp ${GAME_SRC})
include_directories(external/tinydir)
include_directories(external/vb01/external/glm)
include_directories(external/vb01/external/glm/glm)
include_directories(external/gameBase/external/SFML/include)
add_subdirectory(${VB01_DIR})
set(VB01_LIB_DIR ${VB01_DIR}/build)
@@ -62,12 +63,7 @@ set(GAME_BASE_LIB_DIR build/${GAME_BASE_DIR}/src)
target_include_directories(${GAME_NAME} PUBLIC ${GAME_BASE_DIR})
target_link_directories(${GAME_NAME} PUBLIC ${GAME_BASE_LIB_DIR})
add_subdirectory(${SFML_DIR})
set(SFML_LIB_DIR build/${SFML_DIR}/src)
target_include_directories(${GAME_NAME} PUBLIC ${SFML_DIR}/include)
target_link_directories(${GAME_NAME} PUBLIC ${SFML_LIB_DIR})
set(DEPS vb01 gameBase sfml-system sfml-audio)
set(DEPS vb01 gameBase)
target_link_libraries(${GAME_NAME} ${DEPS})
if(BUILD_TESTS)
+11 -1
View File
@@ -120,7 +120,17 @@ namespace battleship{
void ActiveGameState::onAttached() {
AbstractAppState::onAttached();
ConcreteGuiManager::getSingleton()->readLuaScreenScript("activeGameState.lua");
ConcreteGuiManager::getSingleton()->readLuaScreenScript(
"activeGameState.lua",
vector<Button*>{},
vector<Listbox*>{},
vector<Checkbox*>{},
vector<Slider*>{},
vector<Textbox*>{},
vector<Node*>{},
vector<Text*>{},
"music = generateFactionMusic(" + to_string(mainPlayer->getFaction()) + ")"
);
if(!cursorNode) initCursor();
}
+30 -3
View File
@@ -1,4 +1,5 @@
#include <solUtil.h>
#include <soundManager.h>
#include <quad.h>
@@ -523,6 +524,26 @@ namespace battleship{
return text;
}
void ConcreteGuiManager::parseMusic(){
sol::state_view SOL_STATE_VIEW = generateView();
sol::optional<sol::table> musicTblOpt = SOL_STATE_VIEW["music"];
if(musicTblOpt == sol::nullopt) return;
sol::table musicTbl = SOL_STATE_VIEW["music"], tracksTbl = musicTbl["tracks"];
bool loop = musicTbl["loop"], shuffle = musicTbl["shuffle"];
int numTracks = tracksTbl.size();
vector<string> trackPaths;
for(int i = 0; i < numTracks; i++){
string track = tracksTbl[i + 1];
trackPaths.push_back(GameManager::getSingleton()->getPath() + "Sounds/Music/" + track);
}
SoundManager::getSingleton()->play(trackPaths, 100, loop, shuffle);
}
void ConcreteGuiManager::readLuaScreenScript(
string script,
vector<Button*> buttonExceptions,
@@ -531,10 +552,11 @@ namespace battleship{
vector<Slider*> sliderExceptions,
vector<Textbox*> textboxExceptions,
vector<Node*> guiRectboxExceptions,
vector<Text*> textExceptions
vector<Text*> textExceptions,
string luaCode
){
removeAllGuiElements(buttonExceptions, listboxExceptions, checkboxExceptions, sliderExceptions, textboxExceptions, guiRectboxExceptions, textExceptions);
parseLuaScript(script);
parseLuaScript(script, luaCode);
}
void ConcreteGuiManager::readLuaScreenScriptDel(
@@ -558,13 +580,16 @@ namespace battleship{
parseLuaScript(script);
}
void ConcreteGuiManager::parseLuaScript(string script){
void ConcreteGuiManager::parseLuaScript(string script, string luaCode){
guiElements.clear();
string basePath = GameManager::getSingleton()->getPath() + "Scripts/Gui/";
sol::state_view SOL_LUA_VIEW = generateView();
SOL_LUA_VIEW.script("music = nil");
SOL_LUA_VIEW.script_file(basePath + script);
if(luaCode != "") SOL_LUA_VIEW.script(luaCode);
SOL_LUA_VIEW.script("numGui = #gui");
int numGuiElements = SOL_LUA_VIEW["numGui"];
@@ -595,5 +620,7 @@ namespace battleship{
break;
}
}
parseMusic();
}
}
+5 -3
View File
@@ -13,7 +13,7 @@ namespace vb01{
}
namespace battleship{
enum GuiElementType {BUTTON, LISTBOX, CHECKBOX, SLIDER, TEXTBOX, GUI_RECTANGLE, TEXT};
enum GuiElementType {BUTTON, LISTBOX, CHECKBOX, SLIDER, TEXTBOX, GUI_RECTANGLE, TEXT, MUSIC};
enum ButtonType {
SINGLE_PLAYER,
EDITOR,
@@ -82,7 +82,8 @@ namespace battleship{
std::vector<vb01Gui::Slider*> = std::vector<vb01Gui::Slider*>{},
std::vector<vb01Gui::Textbox*> = std::vector<vb01Gui::Textbox*>{},
std::vector<vb01::Node*> = std::vector<vb01::Node*>{},
std::vector<vb01::Text*> = std::vector<vb01::Text*>{}
std::vector<vb01::Text*> = std::vector<vb01::Text*>{},
std::string = ""
);
void readLuaScreenScriptDel(
std::string,
@@ -94,7 +95,7 @@ namespace battleship{
std::vector<vb01::Node*> = std::vector<vb01::Node*>{},
std::vector<vb01::Text*> = std::vector<vb01::Text*>{}
);
void parseLuaScript(std::string);
void parseLuaScript(std::string, std::string = "");
private:
ConcreteGuiManager();
vb01Gui::Button* parseButton(int);
@@ -105,6 +106,7 @@ namespace battleship{
vb01Gui::Textbox* parseTextbox(int);
vb01::Node* parseGuiRectangle(int);
vb01::Text* parseText(int);
void parseMusic();
std::vector<std::pair<int*, void*>> guiElements;
std::string texBasePath, fontBasePath;
+1 -1
View File
@@ -204,7 +204,7 @@ namespace battleship{
}
else{
sf::Sound *sfx = (sf::Sound*)fx->components[cid].comp;
const sf::SoundBuffer *buffer = sfx->getBuffer();
const sf::SoundBuffer *buffer = &sfx->getBuffer();
sfx->stop();
delete sfx;
+2
View File
@@ -2,6 +2,7 @@
#include <stateManager.h>
#include <inputManager.h>
#include <soundManager.h>
#include <assetManager.h>
#include <root.h>
@@ -170,6 +171,7 @@ namespace battleship{
void GameManager::update() {
Root::getSingleton()->update();
SoundManager::getSingleton()->update();
inputManager->update();
stateManager->update();
}