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corrected map exporting and reading bugs
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@@ -207,7 +207,6 @@ namespace battleship{
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preprareScene();
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if(!empty){
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sol::state_view SOL_LUA_STATE = generateView();
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SOL_LUA_STATE.script_file(GameManager::getSingleton()->getPath() + "Models/Maps/" + mapName + "/" + mapName + ".lua");
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int numWaterbodies = SOL_LUA_STATE[mapTable]["numWaterBodies"];
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