mirror of
https://github.com/ApfelTeeSaft/PlanetFleet.git
synced 2026-08-26 19:33:38 +00:00
createable trade offers
This commit is contained in:
@@ -1,7 +1,7 @@
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res = graphics.resolution
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buttonSize = {x = 100, y = 20}
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textboxSize = {x = 200, y = 25}
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textboxSize = {x = 200, y = 20}
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height = HubPos.y + HubMargin.top + lineId * 30
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warIcon = 'Icons/PlayerStates/war.png'
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@@ -19,22 +19,19 @@ gui = {
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fontLastChar = 256,
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color = {x = 1, y = 1, z = 1, w = 1}
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},
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--[[
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{
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guiType = GuiType.GUI_RECTANGLE,
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pos = {x = Pos.x + margin.left + 20, y = height},
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size = Size,
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pos = {x = HubPos.x + HubMargin.left + 20, y = height, z = .11},
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size = {x = 20, y = 20},
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color = {x = 0, y = 0, z = 0, w = .6}
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},
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{
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pos = {x = Pos.x + margin.left + 40, y = height},
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pos = {x = HubPos.x + HubMargin.left + 40, y = height, z = .11},
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size = textboxSize,
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guiType = GuiType.LISTBOX,
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listboxType = ListboxType.TRADE_OFFERS,
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numMaxDisplay = 1,
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lines = {''}
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numMaxDisplay = 3
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},
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]]--
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{
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guiType = GuiType.BUTTON,
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buttonType = ButtonType.TRADING_SCREEN,
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@@ -42,6 +39,7 @@ gui = {
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guiScreen = 'tradingScreen.lua',
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pos = {x = HubPos.x + HubSize.x - buttonSize.x - HubMargin.right, y = height, z = .11},
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size = buttonSize,
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trigger = 10
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trigger = 10,
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dependencies = {{id = 2}}
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}
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}
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+10
-2
@@ -237,9 +237,13 @@ namespace battleship{
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case PLAYER_TRADE:
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button = new PlayerTradeButton(pos, size, (string)guiTable["guiScreen"], name, (int)guiTable["trigger"], imagePath);
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break;
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case TRADING_SCREEN:
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button = new TradingScreenButton(pos, size, (int)SOL_LUA_STATE["playerId"], (string)guiTable["guiScreen"], name, (int)guiTable["trigger"], imagePath);
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case TRADING_SCREEN:{
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int lid = guiTable["dependencies"][1]["id"];
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Listbox *listbox = (Listbox*)guiElements[lid].second;
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button = new TradingScreenButton(pos, size, listbox, (int)SOL_LUA_STATE["playerId"], (string)guiTable["guiScreen"], name, (int)guiTable["trigger"], imagePath);
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break;
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}
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case TRADE_OFFER:
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button = new OfferButton(pos, size, (int)SOL_LUA_STATE["playerId"], name, (int)guiTable["trigger"], imagePath);
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break;
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@@ -380,6 +384,10 @@ namespace battleship{
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listbox = new Listbox(pos, size, lines, maxDisplay, fontPath, closable);
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}
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break;
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case TRADE_OFFERS:
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closable = true;
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listbox = new Listbox(pos, size, lines, numMaxDisplay, fontPath, closable);
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break;
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}
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int typeArr[2]{(int)GuiElementType::LISTBOX, (int)listboxType};
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@@ -298,4 +298,14 @@ namespace battleship{
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return false;
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}
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vector<TradeOffer*> Game::findTradeOffers(Player *pl1, Player *pl2){
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vector<TradeOffer*> offers;
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for(TradeOffer *to : tradeOffers)
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if((to->initPlayer == pl1 || to->recPlayer == pl1) && (to->initPlayer == pl2 || to->recPlayer == pl2))
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offers.push_back(to);
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return offers;
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}
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}
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@@ -4,6 +4,7 @@
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#include "fx.h"
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#include "technology.h"
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#include "ability.h"
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#include "tradeOffer.h"
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#include <vector>
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@@ -28,6 +29,8 @@ namespace battleship{
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void initTechnologies();
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float calcAbilFromTech(Ability::Type, std::vector<int>, int, int);
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bool isUnitUnlocked(std::vector<int>, int);
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std::vector<TradeOffer*> findTradeOffers(Player*, Player*);
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inline void addTradeOffer(TradeOffer *to){tradeOffers.push_back(to);}
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inline void addFx(Fx f){fx.push_back(f);}
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inline void addPlayer(Player *pl){players.push_back(pl);}
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inline std::vector<Player*>& getPlayers(){return players;}
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@@ -46,6 +49,7 @@ namespace battleship{
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std::vector<Technology> technologies;
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std::vector<Ability> abilities;
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std::vector<Player*> players;
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std::vector<TradeOffer*> tradeOffers;
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};
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}
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+17
-1
@@ -1,8 +1,10 @@
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#include "offerButton.h"
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#include "concreteGuiManager.h"
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#include "gameManager.h"
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#include "activeGameState.h"
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#include "gameManager.h"
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#include "tradeOffer.h"
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#include "player.h"
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#include "game.h"
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#include <stateManager.h>
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@@ -19,5 +21,19 @@ namespace battleship{
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void OfferButton::onClick(){
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ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
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vector<Textbox*> textboxes = guiManager->getTextboxes();
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int recRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText()));
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int initRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText()));
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int recWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText()));
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int initWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText()));
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int recRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText()));
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int initRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText()));
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StateManager *stateManager = GameManager::getSingleton()->getStateManager();
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ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
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Player *mainPlayer = activeState->getPlayer();
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Game *game = Game::getSingleton();
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game->addTradeOffer(new TradeOffer(mainPlayer, game->getPlayer(playerId), initRef, recRef, initWealth, recWealth, initRes, recRes));
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}
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}
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+19
-3
@@ -1,6 +1,7 @@
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#include "playerTradeButton.h"
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#include "activeGameState.h"
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#include "concreteGuiManager.h"
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#include "activeGameState.h"
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#include "offerButton.h"
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#include "game.h"
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#include <stateManager.h>
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@@ -20,8 +21,9 @@ namespace battleship{
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StateManager *stateManager = GameManager::getSingleton()->getStateManager();
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ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
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Player *mainPlayer = activeState->getPlayer();
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Game *game = Game::getSingleton();
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vector<Player*> players = Game::getSingleton()->getPlayers();
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vector<Player*> players = game->getPlayers();
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ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
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sol::state_view SOL_LUA_VIEW = generateView();
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@@ -39,8 +41,22 @@ namespace battleship{
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SOL_LUA_VIEW.script("playerId = " + to_string(i));
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guiManager->readLuaScreenScript("tradingPlayerGuiTray.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts);
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int numButtons = guiManager->getButtons().size();
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vector<Button*> guiButtons = guiManager->getButtons();
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for(int j = guiButtons.size() - 1; j > 0; j--)
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if(guiButtons[j]->getName() == "Offer")
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((OfferButton*)guiButtons[j])->setPlayerId(i);
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int numListboxes = guiManager->getListboxes().size();
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Listbox *listbox = guiManager->getListboxes()[numListboxes - 1];
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int numOffers = game->findTradeOffers(mainPlayer, players[i]).size();
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for(int j = 0; j < numOffers; j++)
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listbox->addLine(L"TRADE_OFFER_" + to_wstring(j));
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if(listbox->getNumLines() < listbox->getMaxDisplay())
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listbox->setMaxDisplay(listbox->getNumLines());
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int numTexts = guiManager->getTexts().size();
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guiManager->getTexts()[numTexts - 1]->setText(stringToWstring(players[i]->getName()));
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@@ -0,0 +1,25 @@
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#ifndef TRADE_OFFER_H
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#define TRADE_OFFER_H
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#include "player.h"
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namespace battleship{
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struct TradeOffer{
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Player *initPlayer = nullptr, *recPlayer = nullptr;
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int initRefineds = 0, recRefineds = 0, initWealth = 0, recWealth = 0, initResearch = 0, recResearch = 0;
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bool initPlAgreed = true, recPlAgreed = false;
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TradeOffer(Player *ip, Player *rp, int ir, int rr, int iw, int rw, int it, int rt) :
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initPlayer(ip),
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recPlayer(rp),
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initRefineds(ir),
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recRefineds(rr),
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initWealth(iw),
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recWealth(rw),
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initResearch(it),
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recResearch(rr)
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{}
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};
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}
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#endif
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+36
-8
@@ -1,23 +1,51 @@
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#include "tradingScreenButton.h"
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#include "concreteGuiManager.h"
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#include "activeGameState.h"
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#include "offerButton.h"
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#include "gameManager.h"
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#include "tradeOffer.h"
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#include "game.h"
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#include <listbox.h>
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#include <textbox.h>
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#include <stateManager.h>
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namespace battleship{
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using namespace std;
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using namespace vb01;
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using namespace vb01Gui;
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using namespace gameBase;
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TradingScreenButton::TradingScreenButton(Vector3 pos, Vector2 size, int plId, string gs, string name, int trigger, string imagePath) : ActiveStateButton(pos, size, gs, name, trigger, imagePath), playerId(plId){}
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TradingScreenButton::TradingScreenButton(Vector3 pos, Vector2 size, Listbox *lb, int plId, string gs, string name, int trigger, string imagePath) :
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ActiveStateButton(pos, size, gs, name, trigger, imagePath),
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listbox(lb),
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playerId(plId)
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{}
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//TODO add method to get buttons by name
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void TradingScreenButton::onClick(){
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buttons.push_back(this);
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ActiveStateButton::onClick();
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if(listbox->getNumLines() > 0){
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StateManager *stateManager = GameManager::getSingleton()->getStateManager();
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ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
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Player *mainPlayer = activeState->getPlayer();
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ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
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int numButtons = guiManager->getButtons().size();
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((OfferButton*)guiManager->getButtons()[numButtons - 1])->setPlayerId(playerId);
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guiManager->removeButton(this);
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Game *game = Game::getSingleton();
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TradeOffer *tradeOffer = game->findTradeOffers(mainPlayer, game->getPlayer(playerId))[listbox->getSelectedOption()];
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ActiveStateButton::onClick();
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ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
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vector<Textbox*> textboxes = guiManager->getTextboxes();
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textboxes[0]->setEntry(to_wstring(tradeOffer->recRefineds));
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textboxes[1]->setEntry(to_wstring(tradeOffer->initRefineds));
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textboxes[2]->setEntry(to_wstring(tradeOffer->recWealth));
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textboxes[3]->setEntry(to_wstring(tradeOffer->initWealth));
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textboxes[4]->setEntry(to_wstring(tradeOffer->recResearch));
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textboxes[5]->setEntry(to_wstring(tradeOffer->initResearch));
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}
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else
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ActiveStateButton::onClick();
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ConcreteGuiManager::getSingleton()->removeButton(this);
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}
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}
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@@ -3,13 +3,18 @@
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#include "activeStateButton.h"
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namespace vb01Gui{
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class Listbox;
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}
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namespace battleship{
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class TradingScreenButton : public ActiveStateButton{
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public:
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TradingScreenButton(vb01::Vector3, vb01::Vector2, int, std::string, std::string, int, std::string);
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TradingScreenButton(vb01::Vector3, vb01::Vector2, vb01Gui::Listbox*, int, std::string, std::string, int, std::string);
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void onClick();
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private:
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int playerId;
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vb01Gui::Listbox *listbox;
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};
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}
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