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EMP boat
moved explode() to the Environment class
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@@ -0,0 +1,20 @@
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#ifndef ENVIRONMENT_H
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#define ENVIRONMENT_H
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#include <vector.h>
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namespace sf{
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class Sound;
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}
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namespace battleship{
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class Environment{
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public:
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static Environment* getSingleton();
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static void explode(vb01::Vector3, int, float, sf::Sound*);
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private:
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Environment(){}
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};
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}
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#endif
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