implemented garrison slot rendering

This commit is contained in:
devZoGok
2023-10-21 14:32:15 +03:00
parent 0a4b7ae08e
commit 7d2dcc2fd4
10 changed files with 68 additions and 21 deletions
+4 -2
View File
@@ -9,8 +9,10 @@ using namespace std;
namespace battleship{
Structure::Structure(Player *player, int id, Vector3 pos, Quaternion rot, int buildStatus) : Unit(player, id, pos, rot){
this->buildStatus = buildStatus;
buildStatusBackground = createBar(Unit::lenHpBar, Vector4(0, 0, 0, 1));
buildStatusForeground = createBar(Unit::lenHpBar, Vector4(0, 0, 1, 1));
Vector2 size = Vector2(lenHpBar, 10);
buildStatusBackground = Unit::createBar(Vector2::VEC_ZERO, size, Vector4(0, 0, 0, 1));
buildStatusForeground = Unit::createBar(Vector2::VEC_ZERO, size, Vector4(0, 0, 1, 1));
}
Structure::~Structure(){