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https://github.com/ApfelTeeSaft/PlanetFleet.git
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updated Lua script data extraction invocations
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@@ -40,14 +40,13 @@ namespace battleship{
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inline vb01::Model* getTerrainModel(){return terrainModel;}
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inline vb01::Node* getNodeParent(){return nodeParent;}
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inline vb01::Vector3 getSize(){return size;}
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inline float getBottom(){return bottom;}
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private:
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std::string terrTable = "terrain";
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vb01::Node *nodeParent = nullptr;
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vb01::Model *terrainModel = nullptr;
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std::string mapName;
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std::vector<WaterBody> waterBodies;
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vb01::Vector3 size;
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float bottom;
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Map(){}
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void loadSkybox(gameBase::LuaManager*);
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