updated Lua script data extraction invocations

This commit is contained in:
devZoGok
2022-09-24 09:43:08 +03:00
parent 900cd0e8c8
commit 678923390b
3 changed files with 46 additions and 45 deletions
+1 -2
View File
@@ -40,14 +40,13 @@ namespace battleship{
inline vb01::Model* getTerrainModel(){return terrainModel;}
inline vb01::Node* getNodeParent(){return nodeParent;}
inline vb01::Vector3 getSize(){return size;}
inline float getBottom(){return bottom;}
private:
std::string terrTable = "terrain";
vb01::Node *nodeParent = nullptr;
vb01::Model *terrainModel = nullptr;
std::string mapName;
std::vector<WaterBody> waterBodies;
vb01::Vector3 size;
float bottom;
Map(){}
void loadSkybox(gameBase::LuaManager*);