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saving landmass as an XML file
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@@ -58,6 +58,7 @@ namespace battleship{
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int getCellId(vb01::Vector3, int);
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bool isPointWithinTerrainObject(vb01::Vector3, int);
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void addTerrainObject(TerrainObject);
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inline std::string getMapName(){return mapName;}
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inline TerrainObject& getTerrainObject(int i){return terrainObjects[i];}
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inline int getNumTerrainObjects(){return terrainObjects.size();}
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inline vb01::Node* getNodeParent(){return nodeParent;}
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