refactored unit, projectile and resource deposit data scripts with coresponding namespaces

This commit is contained in:
devZoGok
2023-10-07 16:36:37 +03:00
parent cf9ac6199e
commit 3696158e78
22 changed files with 648 additions and 596 deletions
+4 -1
View File
@@ -38,7 +38,9 @@ namespace battleship{
CONTROLS,
RESOLUTION,
MAPS,
UNITS,
VEHICLES,
STRUCTURES,
RESOURCE_DEPOSITS,
SKYBOX_TEXTURES,
LAND_TEXTURES,
CPU_DIFFICULTIES,
@@ -60,6 +62,7 @@ namespace battleship{
private:
ConcreteGuiManager(){}
vb01Gui::Button* parseButton(int);
vb01Gui::Listbox* parseGameObjectListbox();
vb01Gui::Listbox* parseListbox(int);
vb01Gui::Checkbox* parseCheckbox(int);
vb01Gui::Slider* parseSlider(int);