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unit buttons are loaded from a lua script
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+1
-2
@@ -74,8 +74,7 @@ namespace battleship{
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vb01::Vector2 clickPoint;
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std::vector<Unit*> unitGroups[9], prevSelectedUnits;
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std::vector<Order::Target> targets;
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std::vector<vb01Gui::Button*> buttons;
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std::vector<UnitButton*> unitButtons;
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std::vector<vb01Gui::Button*> buttons, unitButtons;
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bool isSelectionBox = false;
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bool shiftPressed = false;
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bool controlPressed = false;
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