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optimized cell selection for blocking
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@@ -78,6 +78,7 @@ namespace battleship{
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bool isPointWithinTerrainObject(vb01::Vector3, int);
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void loadPlayerGameObjects();
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int getNumMapSpawnPoints(std::string = "");
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std::vector<int> getSurroundingCells(vb01::Vector3, int);
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void blockCells(Unit*);
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void unblockCells(Unit*);
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inline std::string getMapName(){return mapName;}
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