optimized cell selection for blocking

This commit is contained in:
devZoGok
2025-06-04 16:59:03 +03:00
parent b8051f24df
commit 1238b3741c
2 changed files with 28 additions and 13 deletions
+1
View File
@@ -78,6 +78,7 @@ namespace battleship{
bool isPointWithinTerrainObject(vb01::Vector3, int);
void loadPlayerGameObjects();
int getNumMapSpawnPoints(std::string = "");
std::vector<int> getSurroundingCells(vb01::Vector3, int);
void blockCells(Unit*);
void unblockCells(Unit*);
inline std::string getMapName(){return mapName;}