#include "player.h"

using namespace vb01;

namespace battleship{
    Player::Player(int difficulty, int faction, Vector3 spawnPoint) {
        this->difficulty = difficulty;
        this->faction = faction;
        this->spawnPoint=spawnPoint;
    }

    Player::~Player() {
    }

    void Player::update() {
    }

    bool Player::isThisPlayersUnit(Unit *u) {
        bool foundUnit = false;

        if (units.size() > 0) {
            for (int i = 0; i < units.size() && !foundUnit; i++)
                if (units[i] == u)
                    foundUnit = true;

            return foundUnit;
        } else
            return false;
    }
}
