mirror of
https://github.com/ApfelTeeSaft/Perfectium.git
synced 2026-08-26 19:33:36 +00:00
123 lines
4.0 KiB
PHP
123 lines
4.0 KiB
PHP
; EFortCustomPartType
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EFortCustomPartType_Head EQU 0
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EFortCustomPartType_Body EQU 1
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EFortCustomPartType_Hat EQU 2
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EFortCustomPartType_Backpack EQU 3
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EFortCustomPartType_Charm EQU 4
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EFortCustomPartType_Face EQU 5
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EFortCustomPartType_NumTypes EQU 6
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; EFortTeam
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EFortTeam_HumanCampaign EQU 0
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EFortTeam_Monster EQU 1
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EFortTeam_HumanPvP_Team1 EQU 2
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EFortTeam_HumanPvP_Team2 EQU 3
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EFortTeam_Spectator EQU 103
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EFortTeam_MAX EQU 104
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; EAthenaGamePhase
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EAthenaGamePhase_None EQU 0
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EAthenaGamePhase_Setup EQU 1
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EAthenaGamePhase_Warmup EQU 2
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EAthenaGamePhase_Aircraft EQU 3
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EAthenaGamePhase_SafeZones EQU 4
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EAthenaGamePhase_EndGame EQU 5
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EAthenaGamePhase_Count EQU 6
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; EClassRepNodeMapping
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EClassRepNodeMapping_NotRouted EQU 0
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EClassRepNodeMapping_RelevantAllConnections EQU 1
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EClassRepNodeMapping_Spatialize_Static EQU 2
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EClassRepNodeMapping_Spatialize_Dynamic EQU 3
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EClassRepNodeMapping_Spatialize_Dormancy EQU 4
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; ESpawnActorCollisionHandlingMethod
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ESpawnCollision_Undefined EQU 0
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ESpawnCollision_AlwaysSpawn EQU 1
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ESpawnCollision_AdjustIfPossibleButAlwaysSpawn EQU 2
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ESpawnCollision_AdjustIfPossibleButDontSpawnIfColliding EQU 3
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ESpawnCollision_DontSpawnIfColliding EQU 4
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; EDynamicBuildingPlacementType
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EDynBuildPlace_CountsTowardsBounds EQU 0
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EDynBuildPlace_DestroyIfColliding EQU 1
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EDynBuildPlace_DestroyAnythingThatCollides EQU 2
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; EFortBuildingType
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EFortBuildingType_Wall EQU 0
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EFortBuildingType_Floor EQU 1
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EFortBuildingType_Corner EQU 2
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EFortBuildingType_Deco EQU 3
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EFortBuildingType_Prop EQU 4
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EFortBuildingType_Stairs EQU 5
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EFortBuildingType_Roof EQU 6
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EFortBuildingType_Pillar EQU 7
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EFortBuildingType_SpawnedItem EQU 8
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EFortBuildingType_Container EQU 9
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EFortBuildingType_Trap EQU 10
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EFortBuildingType_None EQU 12
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; ETravelType
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ETravelType_Absolute EQU 0
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ETravelType_Partial EQU 1
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ETravelType_Relative EQU 2
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; EMontagePlayReturnType
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EMontagePlayReturnType_MontageLength EQU 0
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EMontagePlayReturnType_Duration EQU 1
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; EMovementMode
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EMovementMode_None EQU 0
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EMovementMode_Walking EQU 1
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EMovementMode_NavWalking EQU 2
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EMovementMode_Falling EQU 3
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EMovementMode_Swimming EQU 4
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EMovementMode_Flying EQU 5
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EMovementMode_Custom EQU 6
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EMovementMode_MAX EQU 7
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MOVE_CUSTOM_SKYDIVE EQU 4
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; ENetRole
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ENetRole_None EQU 0
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ENetRole_SimulatedProxy EQU 1
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ENetRole_AutonomousProxy EQU 2
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ENetRole_Authority EQU 3
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; ENetMode
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ENetMode_Standalone EQU 0
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ENetMode_DedicatedServer EQU 1
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ENetMode_ListenServer EQU 2
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ENetMode_Client EQU 3
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; DLL reason codes
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DLL_PROCESS_DETACH EQU 0
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DLL_PROCESS_ATTACH EQU 1
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DLL_THREAD_ATTACH EQU 2
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DLL_THREAD_DETACH EQU 3
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; Vtable slot indices
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VTABLE_SLOT_ProcessEvent EQU 40h ; = 64 decimal
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VTABLE_SLOT_ServerReplicateActors EQU 53h ; = 83 decimal — on UReplicationDriver
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; Network message type codes (NMT_ values)
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NMT_Netspeed EQU 4
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NMT_Login EQU 5
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NMT_PCSwap EQU 15
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; EFortQuickBars
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EFortQuickBars_Primary EQU 0
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EFortQuickBars_Secondary EQU 1
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EFortQuickBars_Count EQU 2
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; Misc numeric constants from source
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MAXPLAYERS EQU 100
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LISTEN_BEACON_PORT EQU 7776
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LISTEN_GAME_PORT EQU 7777
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REPAIR_AMOUNT EQU 50
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BACKPACK_SIZE EQU 100
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DEFAULT_NETSPEED EQU 30000
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MAX_HEALTH EQU 100
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MAX_SHIELD EQU 100
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RESPAWN_EXTRA_Z EQU 3000
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