Files
2025-11-15 23:04:22 +01:00

58 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
// FortniteGame Module Build Configuration for UE 4.12
using UnrealBuildTool;
public class FortniteGame : ModuleRules
{
public FortniteGame(TargetInfo Target)
{
// Public module dependencies
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"OnlineSubsystem",
"OnlineSubsystemUtils",
"AIModule",
"NetworkingRebuild"
}
);
// Private module dependencies
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Slate",
"SlateCore",
"UMG"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
PublicIncludePaths.AddRange(
new string[]
{
"FortniteGame/Public"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"FortniteGame/Private"
}
);
Definitions.Add("FORTNITEGAME_API=");
}
}