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https://github.com/ApfelTeeSaft/OT6-Reconstruction.git
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58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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// FortniteGame Module Build Configuration for UE 4.12
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using UnrealBuildTool;
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public class FortniteGame : ModuleRules
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{
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public FortniteGame(TargetInfo Target)
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{
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// Public module dependencies
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"OnlineSubsystem",
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"OnlineSubsystemUtils",
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"AIModule",
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"NetworkingRebuild"
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}
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);
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// Private module dependencies
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Slate",
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"SlateCore",
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"UMG"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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PublicIncludePaths.AddRange(
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new string[]
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{
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"FortniteGame/Public"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"FortniteGame/Private"
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}
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);
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Definitions.Add("FORTNITEGAME_API=");
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}
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}
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