Files
OT6-Reconstruction/FortniteGame.Target.cs
2025-11-15 23:04:22 +01:00

50 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
// Fortnite Game Target Configuration for UE 4.12 (Client/Editor builds)
using UnrealBuildTool;
using System.Collections.Generic;
public class FortniteGameTarget : TargetRules
{
public FortniteGameTarget(TargetInfo Target)
{
Type = TargetType.Game;
bUsesSteam = false; // Set to true if using Steam
}
//
// TargetRules interface
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.Add("FortniteGame");
}
}
public class FortniteGameEditorTarget : TargetRules
{
public FortniteGameEditorTarget(TargetInfo Target)
{
Type = TargetType.Editor;
bUsesSteam = false;
}
//
// TargetRules interface
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.Add("FortniteGame");
}
}