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https://github.com/ApfelTeeSaft/OT6-Reconstruction.git
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50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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// Fortnite Game Target Configuration for UE 4.12 (Client/Editor builds)
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class FortniteGameTarget : TargetRules
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{
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public FortniteGameTarget(TargetInfo Target)
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{
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Type = TargetType.Game;
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bUsesSteam = false; // Set to true if using Steam
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}
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//
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// TargetRules interface
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//
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.Add("FortniteGame");
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}
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}
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public class FortniteGameEditorTarget : TargetRules
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{
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public FortniteGameEditorTarget(TargetInfo Target)
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{
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Type = TargetType.Editor;
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bUsesSteam = false;
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}
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//
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// TargetRules interface
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//
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.Add("FortniteGame");
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}
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}
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