mirror of
https://github.com/ApfelTeeSaft/OG-Fortnite-Cheat.git
synced 2026-08-26 19:33:33 +00:00
Major Changes: - Heavily restructured and refactored RaaxGUI and RaaxGUIInput - Optimisation in the SDK::UObject::SetupObjects() by switching to FNames instead of string comparison (nearly 5x the speed) - ImGui builds now block input in the WndProc hook - Updated to use a custom, minimalized version of std::mutex called ReturnMutex. This is because of forwarded imports in some waiting functions in std::mutex - Added Disable Pre-Edits option using a PerformBuildingEditInteraction() hook - Added extra error handling to RaaxDx - Added extra safety functions to Hooks::VFTHook (all hooks will soon be moved to function hooks - Added RaaxAssert (simple assert that calls THROW_ERROR if condition is not met) which is soon to be used everywhere Minor Changes: - Changed aimbot to use AddPitchInput and AddYawInput instead of ClientSetRotation - Added TargetRotationChangeWithSmooth to LocalInfo in Target - Removed TriggerBot.cpp and TriggerBot.h (for now, the features will still be added later) - Removed the camera position parameter in SDK::IsPositionVisible() - Outputting the base address of the DLL in SDK::Init() - Added Game::MenuOpen as a global variable - Improved the error manager and THROW_ERRORs are now logged (if enabled) with DEBUG_LOG - Removed some unnecessary TO-DOs in Entry.cpp
32 lines
1.6 KiB
Plaintext
32 lines
1.6 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34024.191
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Raax-OG-FN-Internal", "Fortnite Internal\Fortnite Internal.vcxproj", "{507F8410-E804-4BAE-AE5C-68AE005C38F4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug_Engine|x64 = Debug_Engine|x64
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Debug_ImGui|x64 = Debug_ImGui|x64
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Release_Engine|x64 = Release_Engine|x64
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Release_ImGui|x64 = Release_ImGui|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{507F8410-E804-4BAE-AE5C-68AE005C38F4}.Debug_Engine|x64.ActiveCfg = Debug_Engine|x64
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{507F8410-E804-4BAE-AE5C-68AE005C38F4}.Debug_Engine|x64.Build.0 = Debug_Engine|x64
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{507F8410-E804-4BAE-AE5C-68AE005C38F4}.Debug_ImGui|x64.ActiveCfg = Debug_ImGui|x64
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{507F8410-E804-4BAE-AE5C-68AE005C38F4}.Debug_ImGui|x64.Build.0 = Debug_ImGui|x64
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{507F8410-E804-4BAE-AE5C-68AE005C38F4}.Release_Engine|x64.ActiveCfg = Release_Engine|x64
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{507F8410-E804-4BAE-AE5C-68AE005C38F4}.Release_Engine|x64.Build.0 = Release_Engine|x64
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{507F8410-E804-4BAE-AE5C-68AE005C38F4}.Release_ImGui|x64.ActiveCfg = Release_ImGui|x64
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{507F8410-E804-4BAE-AE5C-68AE005C38F4}.Release_ImGui|x64.Build.0 = Release_ImGui|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {153BC10F-A469-4B04-9E3D-6F0344CFC13B}
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EndGlobalSection
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EndGlobal
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