Files
NESDecompiler/NESDecompiler.GUI/Commands/RelayCommand.cs
T
2025-05-15 14:33:41 +02:00

150 lines
5.0 KiB
C#

using System;
using System.Windows.Input;
namespace NESDecompiler.GUI.Commands
{
/// <summary>
/// A command whose sole purpose is to relay its functionality to other
/// objects by invoking delegates.
/// </summary>
public class RelayCommand : ICommand
{
private readonly Action execute;
private readonly Func<bool>? canExecute;
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action execute, Func<bool>? canExecute)
{
this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
this.canExecute = canExecute;
}
/// <summary>
/// Determines whether this command can execute in its current state.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
/// </param>
/// <returns>true if this command can be executed; otherwise, false.</returns>
public bool CanExecute(object? parameter)
{
return canExecute == null || canExecute();
}
/// <summary>
/// Executes the command on the current command target.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
/// </param>
public void Execute(object? parameter)
{
execute();
}
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute.
/// </summary>
public event EventHandler? CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
/// <summary>
/// Raises the CanExecuteChanged event.
/// </summary>
public void RaiseCanExecuteChanged()
{
CommandManager.InvalidateRequerySuggested();
}
}
/// <summary>
/// A generic command whose sole purpose is to relay its functionality to other
/// objects by invoking delegates.
/// </summary>
/// <typeparam name="T">The type of parameter that this command expects.</typeparam>
public class RelayCommand<T> : ICommand
{
private readonly Action<T?> execute;
private readonly Predicate<T?>? canExecute;
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action<T?> execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action<T?> execute, Predicate<T?>? canExecute)
{
this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
this.canExecute = canExecute;
}
/// <summary>
/// Determines whether this command can execute in its current state.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
/// </param>
/// <returns>true if this command can be executed; otherwise, false.</returns>
public bool CanExecute(object? parameter)
{
return canExecute == null || canExecute((T?)parameter);
}
/// <summary>
/// Executes the command on the current command target.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
/// </param>
public void Execute(object? parameter)
{
execute((T?)parameter);
}
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute.
/// </summary>
public event EventHandler? CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
/// <summary>
/// Raises the CanExecuteChanged event.
/// </summary>
public void RaiseCanExecuteChanged()
{
CommandManager.InvalidateRequerySuggested();
}
}
}