using System.Windows; namespace NESDecompiler.GUI { public partial class InputDialog : Window { public string ResponseText { get { return ResponseTextBox.Text; } set { ResponseTextBox.Text = value; } } public InputDialog(string title, string prompt, string defaultResponse = "") { InitializeComponent(); Title = title; PromptText.Text = prompt; ResponseText = defaultResponse; ResponseTextBox.SelectAll(); ResponseTextBox.Focus(); } private void OKButton_Click(object sender, RoutedEventArgs e) { DialogResult = true; } private void CancelButton_Click(object sender, RoutedEventArgs e) { DialogResult = false; } } }