using System;
using System.Windows.Input;
namespace NESDecompiler.GUI.Commands
{
///
/// A command whose sole purpose is to relay its functionality to other
/// objects by invoking delegates.
///
public class RelayCommand : ICommand
{
private readonly Action execute;
private readonly Func? canExecute;
///
/// Creates a new command that can always execute.
///
/// The execution logic.
public RelayCommand(Action execute)
: this(execute, null)
{
}
///
/// Creates a new command.
///
/// The execution logic.
/// The execution status logic.
public RelayCommand(Action execute, Func? canExecute)
{
this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
this.canExecute = canExecute;
}
///
/// Determines whether this command can execute in its current state.
///
///
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
///
/// true if this command can be executed; otherwise, false.
public bool CanExecute(object? parameter)
{
return canExecute == null || canExecute();
}
///
/// Executes the command on the current command target.
///
///
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
///
public void Execute(object? parameter)
{
execute();
}
///
/// Occurs when changes occur that affect whether or not the command should execute.
///
public event EventHandler? CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
///
/// Raises the CanExecuteChanged event.
///
public void RaiseCanExecuteChanged()
{
CommandManager.InvalidateRequerySuggested();
}
}
///
/// A generic command whose sole purpose is to relay its functionality to other
/// objects by invoking delegates.
///
/// The type of parameter that this command expects.
public class RelayCommand : ICommand
{
private readonly Action execute;
private readonly Predicate? canExecute;
///
/// Creates a new command that can always execute.
///
/// The execution logic.
public RelayCommand(Action execute)
: this(execute, null)
{
}
///
/// Creates a new command.
///
/// The execution logic.
/// The execution status logic.
public RelayCommand(Action execute, Predicate? canExecute)
{
this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
this.canExecute = canExecute;
}
///
/// Determines whether this command can execute in its current state.
///
///
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
///
/// true if this command can be executed; otherwise, false.
public bool CanExecute(object? parameter)
{
return canExecute == null || canExecute((T?)parameter);
}
///
/// Executes the command on the current command target.
///
///
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
///
public void Execute(object? parameter)
{
execute((T?)parameter);
}
///
/// Occurs when changes occur that affect whether or not the command should execute.
///
public event EventHandler? CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
///
/// Raises the CanExecuteChanged event.
///
public void RaiseCanExecuteChanged()
{
CommandManager.InvalidateRequerySuggested();
}
}
}