From a863dd71c0fc8dddde55a00829951fc2771c45b5 Mon Sep 17 00:00:00 2001 From: ApfelTeeSaft <91074565+ApfelTeeSaft@users.noreply.github.com> Date: Mon, 23 Sep 2024 09:39:25 +0200 Subject: [PATCH] Update README.md --- README.md | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index f1379da..e0c3647 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,15 @@ # Multikill Client (for Ultrakill 0.9.0) +--- + +# Why even make this when Jaket exists? +- **Jacket does not Support dedicated 24/7 lobbies** since it uses the Steamworks API its Peer 2 Peer networking. +- **Multikill aims to be as customizable as possible** meaning that the Server might be able to give the client instructions for custom Physics. +- **Map Streaming** I want Multikill to be able to Stream maps from the Server / download them when joining a game, so you don't have to worry about not having the right map installed. +- **Educational Purposes** Multikill is a project for Educational Purposes. + +--- + **Multikill** is a mod for **Ultrakill version 0.9.0**, designed to bring full-featured multiplayer functionality to the game, allowing players to engage in **PvP combat** across different maps. This client-side mod is built using **BepInEx** and connects to dedicated **Multikill Servers**. ## Features @@ -69,4 +79,4 @@ The **Multikill Client** project is open to contributions! Help improve the mod To contribute: 1. Fork the **client repository**. -2. Make your changes and submit a pull request. \ No newline at end of file +2. Make your changes and submit a pull request.