mirror of
https://github.com/ApfelTeeSaft/FunkinMP.git
synced 2026-08-26 19:23:31 +00:00
57 lines
1.3 KiB
Haxe
57 lines
1.3 KiB
Haxe
package source; // Yeah, I know...
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import sys.io.File;
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/**
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* A script which executes before the game is built.
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*/
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class Prebuild
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{
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static inline final BUILD_TIME_FILE:String = '.build_time';
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static final NG_CREDS_PATH:String = './source/funkin/api/newgrounds/NewgroundsCredentials.hx';
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static final NG_CREDS_TEMPLATE:String = "package funkin.api.newgrounds;
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class NewgroundsCredentials
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{
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public static final APP_ID:String = #if API_NG_APP_ID haxe.macro.Compiler.getDefine(\"API_NG_APP_ID\") #else 'INSERT APP ID HERE' #end;
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public static final ENCRYPTION_KEY:String = #if API_NG_ENC_KEY haxe.macro.Compiler.getDefine(\"API_NG_ENC_KEY\") #else 'INSERT ENCRYPTION KEY HERE' #end;
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}";
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static function main():Void
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{
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trace('Building...');
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saveBuildTime();
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buildCredsFile();
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}
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static function saveBuildTime():Void
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{
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var fo:sys.io.FileOutput = File.write(BUILD_TIME_FILE);
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var now:Float = Sys.time();
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fo.writeDouble(now);
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fo.close();
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}
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static function buildCredsFile():Void
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{
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#if sys
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if (sys.FileSystem.exists(NG_CREDS_PATH))
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{
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trace('NewgroundsCredentials.hx already exists, skipping.');
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}
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else
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{
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trace('Creating NewgroundsCredentials.hx...');
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var fileContents:String = NG_CREDS_TEMPLATE;
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sys.io.File.saveContent(NG_CREDS_PATH, fileContents);
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}
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#end
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}
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}
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