Files
Alphanium/CppSDK/SDK/AnimNotifyState_AttachAsset_functions.cpp
T

75 lines
2.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimNotifyState_AttachAsset
#include "Basic.hpp"
#include "AnimNotifyState_AttachAsset_classes.hpp"
#include "AnimNotifyState_AttachAsset_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function AnimNotifyState_AttachAsset.AnimNotifyState_AttachAsset_C.Received_NotifyBegin
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UAnimSequenceBase* Animation_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UAnimNotifyState_AttachAsset_C::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation_0, float TotalDuration) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_AttachAsset_C", "Received_NotifyBegin");
Params::AnimNotifyState_AttachAsset_C_Received_NotifyBegin Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation_0 = Animation_0;
Parms.TotalDuration = TotalDuration;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function AnimNotifyState_AttachAsset.AnimNotifyState_AttachAsset_C.Received_NotifyEnd
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UAnimSequenceBase* Animation_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UAnimNotifyState_AttachAsset_C::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation_0) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_AttachAsset_C", "Received_NotifyEnd");
Params::AnimNotifyState_AttachAsset_C_Received_NotifyEnd Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation_0 = Animation_0;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}
#pragma pack(pop)