Files
Alphanium/CppSDK/SDK/Tree_Large_02_functions.cpp

89 lines
3.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Tree_Large_02
#include "Basic.hpp"
#include "Tree_Large_02_classes.hpp"
#include "Tree_Large_02_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function Tree_Large_02.Tree_Large_02_C.ExecuteUbergraph_Tree_Large_02
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ATree_Large_02_C::ExecuteUbergraph_Tree_Large_02(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tree_Large_02_C", "ExecuteUbergraph_Tree_Large_02");
Params::Tree_Large_02_C_ExecuteUbergraph_Tree_Large_02 Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Tree_Large_02.Tree_Large_02_C.OnDamagePlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void ATree_Large_02_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tree_Large_02_C", "OnDamagePlayEffects");
Params::Tree_Large_02_C_OnDamagePlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function Tree_Large_02.Tree_Large_02_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ATree_Large_02_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tree_Large_02_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)