Files
Alphanium/CppSDK/SDK/Trap_Wall_Launcher_functions.cpp

183 lines
4.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Trap_Wall_Launcher
#include "Basic.hpp"
#include "Trap_Wall_Launcher_classes.hpp"
#include "Trap_Wall_Launcher_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.ExecuteUbergraph_Trap_Wall_Launcher
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ATrap_Wall_Launcher_C::ExecuteUbergraph_Trap_Wall_Launcher(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "ExecuteUbergraph_Trap_Wall_Launcher");
Params::Trap_Wall_Launcher_C_ExecuteUbergraph_Trap_Wall_Launcher Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.GameplayCue.Abilities.Activation.Traps.ActivateTrap
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void ATrap_Wall_Launcher_C::GameplayCue_Abilities_Activation_Traps_ActivateTrap(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "GameplayCue.Abilities.Activation.Traps.ActivateTrap");
Params::Trap_Wall_Launcher_C_GameplayCue_Abilities_Activation_Traps_ActivateTrap Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.OnOutOfDurability
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void ATrap_Wall_Launcher_C::OnOutOfDurability()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "OnOutOfDurability");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.OnFinishedBuilding
// (Event, Public, BlueprintEvent)
void ATrap_Wall_Launcher_C::OnFinishedBuilding()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "OnFinishedBuilding");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.OnPlaced
// (Event, Public, BlueprintEvent)
void ATrap_Wall_Launcher_C::OnPlaced()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "OnPlaced");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.OnReloadEnd
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void ATrap_Wall_Launcher_C::OnReloadEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "OnReloadEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.Fire__UpdateFunc
// (BlueprintEvent)
void ATrap_Wall_Launcher_C::Fire__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "Fire__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.Fire__FinishedFunc
// (BlueprintEvent)
void ATrap_Wall_Launcher_C::Fire__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "Fire__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ATrap_Wall_Launcher_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_Launcher.Trap_Wall_Launcher_C.SetFloorPosition
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float NewFloorPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ATrap_Wall_Launcher_C::SetFloorPosition(float NewFloorPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_Launcher_C", "SetFloorPosition");
Params::Trap_Wall_Launcher_C_SetFloorPosition Parms{};
Parms.NewFloorPosition = NewFloorPosition;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)