Files
Alphanium/CppSDK/SDK/Trap_Wall_HeavyMetal_functions.cpp

269 lines
7.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Trap_Wall_HeavyMetal
#include "Basic.hpp"
#include "Trap_Wall_HeavyMetal_classes.hpp"
#include "Trap_Wall_HeavyMetal_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.ExecuteUbergraph_Trap_Wall_HeavyMetal
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ATrap_Wall_HeavyMetal_C::ExecuteUbergraph_Trap_Wall_HeavyMetal(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "ExecuteUbergraph_Trap_Wall_HeavyMetal");
Params::Trap_Wall_HeavyMetal_C_ExecuteUbergraph_Trap_Wall_HeavyMetal Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.OnOutOfDurability
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::OnOutOfDurability()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "OnOutOfDurability");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.GameplayCue.Abilities.Activation.Traps.ReloadBegin
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void ATrap_Wall_HeavyMetal_C::GameplayCue_Abilities_Activation_Traps_ReloadBegin(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "GameplayCue.Abilities.Activation.Traps.ReloadBegin");
Params::Trap_Wall_HeavyMetal_C_GameplayCue_Abilities_Activation_Traps_ReloadBegin Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.GameplayCue.Abilities.Activation.Traps.ActivateTrap
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void ATrap_Wall_HeavyMetal_C::GameplayCue_Abilities_Activation_Traps_ActivateTrap(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "GameplayCue.Abilities.Activation.Traps.ActivateTrap");
Params::Trap_Wall_HeavyMetal_C_GameplayCue_Abilities_Activation_Traps_ActivateTrap Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.OnReloadEnd
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::OnReloadEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "OnReloadEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.OnFinishedBuilding
// (Event, Public, BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::OnFinishedBuilding()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "OnFinishedBuilding");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.OnPlaced
// (Event, Public, BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::OnPlaced()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "OnPlaced");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.Timeline_4__UpdateFunc
// (BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::Timeline_4__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "Timeline_4__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.Timeline_4__FinishedFunc
// (BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::Timeline_4__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "Timeline_4__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.Timeline_2__UpdateFunc
// (BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::Timeline_2__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "Timeline_2__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.Timeline_2__FinishedFunc
// (BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::Timeline_2__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "Timeline_2__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.Timeline_1__UpdateFunc
// (BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::Timeline_1__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "Timeline_1__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.Timeline_1__FinishedFunc
// (BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::Timeline_1__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "Timeline_1__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Trap_Wall_HeavyMetal.Trap_Wall_HeavyMetal_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ATrap_Wall_HeavyMetal_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Trap_Wall_HeavyMetal_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)