mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
243 lines
12 KiB
C++
243 lines
12 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: TooltipLibrary
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#include "Basic.hpp"
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#include "TooltipLibrary_classes.hpp"
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#include "TooltipLibrary_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function TooltipLibrary.TooltipLibrary_C.Create Basic Tooltip
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* Owning_Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class FText& Body_Text (Parm)
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// const class FText& Header_Text (Parm)
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// class USlateBrushAsset* Icon_Brush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UUserWidget** Output (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UTooltipLibrary_C::Create_Basic_Tooltip(class APlayerController* Owning_Player, const class FText& Body_Text, const class FText& Header_Text, class USlateBrushAsset* Icon_Brush, class UObject* __WorldContext, class UUserWidget** Output)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TooltipLibrary_C", "Create Basic Tooltip");
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Params::TooltipLibrary_C_Create_Basic_Tooltip Parms{};
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Parms.Owning_Player = Owning_Player;
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Parms.Body_Text = std::move(Body_Text);
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Parms.Header_Text = std::move(Header_Text);
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Parms.Icon_Brush = Icon_Brush;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Output != nullptr)
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*Output = Parms.Output;
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}
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// Function TooltipLibrary.TooltipLibrary_C.Create Custom Tooltip
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* Owning_Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class FText& Header_Text (Parm)
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// class USlateBrushAsset* Icon_Brush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UUserWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UUserWidget** Output (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UTooltipLibrary_C::Create_Custom_Tooltip(class APlayerController* Owning_Player, const class FText& Header_Text, class USlateBrushAsset* Icon_Brush, class UUserWidget* Widget, class UObject* __WorldContext, class UUserWidget** Output)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TooltipLibrary_C", "Create Custom Tooltip");
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Params::TooltipLibrary_C_Create_Custom_Tooltip Parms{};
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Parms.Owning_Player = Owning_Player;
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Parms.Header_Text = std::move(Header_Text);
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Parms.Icon_Brush = Icon_Brush;
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Parms.Widget = Widget;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Output != nullptr)
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*Output = Parms.Output;
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}
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// Function TooltipLibrary.TooltipLibrary_C.Set Enabled And Tooltip Text
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// (Static, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class FText& Tooltip_Text (Parm)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UTooltipLibrary_C::Set_Enabled_And_Tooltip_Text(class UWidget* Widget, bool Enabled, const class FText& Tooltip_Text, class UObject* __WorldContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TooltipLibrary_C", "Set Enabled And Tooltip Text");
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Params::TooltipLibrary_C_Set_Enabled_And_Tooltip_Text Parms{};
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Parms.Widget = Widget;
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Parms.Enabled = Enabled;
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Parms.Tooltip_Text = std::move(Tooltip_Text);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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}
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// Function TooltipLibrary.TooltipLibrary_C.Create Item Tooltip
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* Owning_Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class FText& Header_Text (Parm)
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// class USlateBrushAsset* Header_Icon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UFortItem* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UWidget** Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UTooltipLibrary_C::Create_Item_Tooltip(class APlayerController* Owning_Player, const class FText& Header_Text, class USlateBrushAsset* Header_Icon, class UFortItem* Item, class UObject* __WorldContext, class UWidget** Return_Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TooltipLibrary_C", "Create Item Tooltip");
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Params::TooltipLibrary_C_Create_Item_Tooltip Parms{};
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Parms.Owning_Player = Owning_Player;
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Parms.Header_Text = std::move(Header_Text);
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Parms.Header_Icon = Header_Icon;
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Parms.Item = Item;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Return_Value != nullptr)
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*Return_Value = Parms.Return_Value;
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}
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// Function TooltipLibrary.TooltipLibrary_C.Create Compare Item Tooltip
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* Owning_Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class FText& Header_Text (Parm)
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// class USlateBrushAsset* Header_Icon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UFortItem* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UFortItem* ComparedItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UWidget** Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UTooltipLibrary_C::Create_Compare_Item_Tooltip(class APlayerController* Owning_Player, const class FText& Header_Text, class USlateBrushAsset* Header_Icon, class UFortItem* Item, class UFortItem* ComparedItem, class UObject* __WorldContext, class UWidget** Return_Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TooltipLibrary_C", "Create Compare Item Tooltip");
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Params::TooltipLibrary_C_Create_Compare_Item_Tooltip Parms{};
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Parms.Owning_Player = Owning_Player;
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Parms.Header_Text = std::move(Header_Text);
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Parms.Header_Icon = Header_Icon;
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Parms.Item = Item;
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Parms.ComparedItem = ComparedItem;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Return_Value != nullptr)
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*Return_Value = Parms.Return_Value;
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}
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// Function TooltipLibrary.TooltipLibrary_C.Create Basic Multi Line Tooltip
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* Owning_Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<class FText>& Body_Text (Parm, OutParm, ZeroConstructor, ReferenceParm)
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// const class FText& Header_Text (Parm)
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// class USlateBrushAsset* Icon_Brush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UUserWidget** Output (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UTooltipLibrary_C::Create_Basic_Multi_Line_Tooltip(class APlayerController* Owning_Player, TArray<class FText>& Body_Text, const class FText& Header_Text, class USlateBrushAsset* Icon_Brush, class UObject* __WorldContext, class UUserWidget** Output)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TooltipLibrary_C", "Create Basic Multi Line Tooltip");
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Params::TooltipLibrary_C_Create_Basic_Multi_Line_Tooltip Parms{};
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Parms.Owning_Player = Owning_Player;
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Parms.Body_Text = std::move(Body_Text);
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Parms.Header_Text = std::move(Header_Text);
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Parms.Icon_Brush = Icon_Brush;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Body_Text = std::move(Parms.Body_Text);
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if (Output != nullptr)
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*Output = Parms.Output;
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}
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// Function TooltipLibrary.TooltipLibrary_C.Create Core Stat Tooltip
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* Owning_Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHeroCoreStat& Data (Parm)
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// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UUserWidget** Output (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UTooltipLibrary_C::Create_Core_Stat_Tooltip(class APlayerController* Owning_Player, const struct FHeroCoreStat& Data, float Value, class UObject* __WorldContext, class UUserWidget** Output)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TooltipLibrary_C", "Create Core Stat Tooltip");
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Params::TooltipLibrary_C_Create_Core_Stat_Tooltip Parms{};
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Parms.Owning_Player = Owning_Player;
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Parms.Data = std::move(Data);
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Parms.Value = Value;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Output != nullptr)
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*Output = Parms.Output;
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}
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}
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#pragma pack(pop)
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