mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-03 03:23:34 +00:00
920 lines
29 KiB
C++
920 lines
29 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SmasherPawn
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#include "Basic.hpp"
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#include "SmasherPawn_classes.hpp"
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#include "SmasherPawn_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function SmasherPawn.SmasherPawn_C.ExecuteUbergraph_SmasherPawn
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ASmasherPawn_C::ExecuteUbergraph_SmasherPawn(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "ExecuteUbergraph_SmasherPawn");
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Params::SmasherPawn_C_ExecuteUbergraph_SmasherPawn Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.OnPushCapsuleBeginOverlap
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void ASmasherPawn_C::OnPushCapsuleBeginOverlap(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnPushCapsuleBeginOverlap");
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Params::SmasherPawn_C_OnPushCapsuleBeginOverlap Parms{};
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.OnDamagePlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ASmasherPawn_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnDamagePlayEffects");
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Params::SmasherPawn_C_OnDamagePlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.OnAnimationChargeStart
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// (Public, BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::OnAnimationChargeStart()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnAnimationChargeStart");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.OnAnimationChargeEnd
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// (Public, BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::OnAnimationChargeEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnAnimationChargeEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.ChargeTiredEnd
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// (BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::ChargeTiredEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "ChargeTiredEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.ChargeTired
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// (BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::ChargeTired()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "ChargeTired");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.ImpactColorReverse
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// (BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::ImpactColorReverse()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "ImpactColorReverse");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.HitWeakSpotReverse
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// (BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::HitWeakSpotReverse()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "HitWeakSpotReverse");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.GameplayCue.Impact.Physical.Creature
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayCueParameters& Parameters (Parm)
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void ASmasherPawn_C::GameplayCue_Impact_Physical_Creature(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "GameplayCue.Impact.Physical.Creature");
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Params::SmasherPawn_C_GameplayCue_Impact_Physical_Creature Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.OnKnockedbackBlocked
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// (BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::OnKnockedbackBlocked()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnKnockedbackBlocked");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.OnForceSpawnEffectCompletion
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void ASmasherPawn_C::OnForceSpawnEffectCompletion()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnForceSpawnEffectCompletion");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.OnSpawnedFromRift
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void ASmasherPawn_C::OnSpawnedFromRift()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnSpawnedFromRift");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.OnDamageServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ASmasherPawn_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnDamageServer");
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Params::SmasherPawn_C_OnDamageServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.OnDeathPlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ASmasherPawn_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnDeathPlayEffects");
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Params::SmasherPawn_C_OnDeathPlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.OnDamageZoneStatusChanged
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// EFortDamageZone Zone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ASmasherPawn_C::OnDamageZoneStatusChanged(EFortDamageZone Zone, bool bStatus)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnDamageZoneStatusChanged");
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Params::SmasherPawn_C_OnDamageZoneStatusChanged Parms{};
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Parms.Zone = Zone;
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Parms.bStatus = bStatus;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.PlayHuskHitReact
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FVector& PushDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float PushMagnitude (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float PushTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ASmasherPawn_C::PlayHuskHitReact(const struct FVector& PushDir, float PushMagnitude, float PushTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "PlayHuskHitReact");
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Params::SmasherPawn_C_PlayHuskHitReact Parms{};
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Parms.PushDir = std::move(PushDir);
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Parms.PushMagnitude = PushMagnitude;
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Parms.PushTime = PushTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.Trigger_Death_Effect
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// (Public, BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::Trigger_Death_Effect()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "Trigger_Death_Effect");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.SmasherHitReactTimeout
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// (BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::SmasherHitReactTimeout()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "SmasherHitReactTimeout");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void ASmasherPawn_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.HitSoundVocalTimeout
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// (BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::HitSoundVocalTimeout()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "HitSoundVocalTimeout");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.HitSoundTimeout
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// (BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::HitSoundTimeout()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "HitSoundTimeout");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SmasherPawn.SmasherPawn_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ASmasherPawn_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "ReceiveTick");
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Params::SmasherPawn_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.OnCrushBoxBeginOverlap
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void ASmasherPawn_C::OnCrushBoxBeginOverlap(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SmasherPawn_C", "OnCrushBoxBeginOverlap");
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Params::SmasherPawn_C_OnCrushBoxBeginOverlap Parms{};
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SmasherPawn.SmasherPawn_C.InitializeCrushing
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// (BlueprintCallable, BlueprintEvent)
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void ASmasherPawn_C::InitializeCrushing()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "InitializeCrushing");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_3__Spawn__EventFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_3__Spawn__EventFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_3__Spawn__EventFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_3__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_3__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_3__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_3__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_3__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_3__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_4__FireParticles__EventFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_4__FireParticles__EventFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_4__FireParticles__EventFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_4__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_4__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_4__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_4__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_4__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_4__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_2__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_2__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_2__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_2__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_2__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_2__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_1__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_1__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_1__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Timeline_1__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::Timeline_1__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Timeline_1__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.HitWeakSpot__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::HitWeakSpot__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "HitWeakSpot__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.HitWeakSpot__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::HitWeakSpot__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "HitWeakSpot__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.DeathMaterialTimeline__Hit_Ground__EventFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::DeathMaterialTimeline__Hit_Ground__EventFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "DeathMaterialTimeline__Hit_Ground__EventFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.DeathMaterialTimeline__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::DeathMaterialTimeline__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "DeathMaterialTimeline__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.DeathMaterialTimeline__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::DeathMaterialTimeline__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "DeathMaterialTimeline__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.RedEye__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::RedEye__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "RedEye__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.RedEye__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::RedEye__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "RedEye__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.UserConstructionScript
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.cantriggerRippleagain
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::cantriggerRippleagain()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "cantriggerRippleagain");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.OnRep_ClubDragFXStatus
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::OnRep_ClubDragFXStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "OnRep_ClubDragFXStatus");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.CalculateAIPawnKnockbackImpulse
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortAIPawn* BumpedAIPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FVector* Impulse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ASmasherPawn_C::CalculateAIPawnKnockbackImpulse(class AFortAIPawn* BumpedAIPawn, struct FVector* Impulse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "CalculateAIPawnKnockbackImpulse");
|
|
|
|
Params::SmasherPawn_C_CalculateAIPawnKnockbackImpulse Parms{};
|
|
|
|
Parms.BumpedAIPawn = BumpedAIPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Impulse != nullptr)
|
|
*Impulse = std::move(Parms.Impulse);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.Calculate Player Pawn Knockback Impulse Direction
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* BumpedPlayerPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FVector* Impulse_Direction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ASmasherPawn_C::Calculate_Player_Pawn_Knockback_Impulse_Direction(class AFortPlayerPawn* BumpedPlayerPawn, struct FVector* Impulse_Direction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "Calculate Player Pawn Knockback Impulse Direction");
|
|
|
|
Params::SmasherPawn_C_Calculate_Player_Pawn_Knockback_Impulse_Direction Parms{};
|
|
|
|
Parms.BumpedPlayerPawn = BumpedPlayerPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Impulse_Direction != nullptr)
|
|
*Impulse_Direction = std::move(Parms.Impulse_Direction);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.PaceHitSoundsAndVocalizations
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortDamageZone Damage_Zone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ASmasherPawn_C::PaceHitSoundsAndVocalizations(EFortDamageZone Damage_Zone)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "PaceHitSoundsAndVocalizations");
|
|
|
|
Params::SmasherPawn_C_PaceHitSoundsAndVocalizations Parms{};
|
|
|
|
Parms.Damage_Zone = Damage_Zone;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.HandleHitEffects
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FHitResult& HitInfo (Parm, OutParm, ReferenceParm, ContainsInstancedReference)
|
|
|
|
void ASmasherPawn_C::HandleHitEffects(float Damage, struct FHitResult& HitInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "HandleHitEffects");
|
|
|
|
Params::SmasherPawn_C_HandleHitEffects Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
Parms.HitInfo = std::move(HitInfo);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
HitInfo = std::move(Parms.HitInfo);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.ResetSmasherRotationRateToDefault
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ASmasherPawn_C::ResetSmasherRotationRateToDefault()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "ResetSmasherRotationRateToDefault");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.SetSmasherRotationRate
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float YawRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ASmasherPawn_C::SetSmasherRotationRate(float YawRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "SetSmasherRotationRate");
|
|
|
|
Params::SmasherPawn_C_SetSmasherRotationRate Parms{};
|
|
|
|
Parms.YawRate = YawRate;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SmasherPawn.SmasherPawn_C.GetCollisionPredictionComponent
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UShapeComponent** Collision_Prediction_Shape_Component (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ASmasherPawn_C::GetCollisionPredictionComponent(class UShapeComponent** Collision_Prediction_Shape_Component)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmasherPawn_C", "GetCollisionPredictionComponent");
|
|
|
|
Params::SmasherPawn_C_GetCollisionPredictionComponent Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Collision_Prediction_Shape_Component != nullptr)
|
|
*Collision_Prediction_Shape_Component = Parms.Collision_Prediction_Shape_Component;
|
|
}
|
|
|
|
}
|
|
|
|
#pragma pack(pop)
|