Files
Alphanium/CppSDK/SDK/RPG_Skeleton_AnimBlueprint_functions.cpp

43 lines
1.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: RPG_Skeleton_AnimBlueprint
#include "Basic.hpp"
#include "RPG_Skeleton_AnimBlueprint_classes.hpp"
#include "RPG_Skeleton_AnimBlueprint_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function RPG_Skeleton_AnimBlueprint.RPG_Skeleton_AnimBlueprint_C.ExecuteUbergraph_RPG_Skeleton_AnimBlueprint
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void URPG_Skeleton_AnimBlueprint_C::ExecuteUbergraph_RPG_Skeleton_AnimBlueprint(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RPG_Skeleton_AnimBlueprint_C", "ExecuteUbergraph_RPG_Skeleton_AnimBlueprint");
Params::RPG_Skeleton_AnimBlueprint_C_ExecuteUbergraph_RPG_Skeleton_AnimBlueprint Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)