mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
89 lines
3.3 KiB
C++
89 lines
3.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Prop_Sign_NoParking
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#include "Basic.hpp"
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#include "Prop_Sign_NoParking_classes.hpp"
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#include "Prop_Sign_NoParking_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function Prop_Sign_NoParking.Prop_Sign_NoParking_C.ExecuteUbergraph_Prop_Sign_NoParking
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProp_Sign_NoParking_C::ExecuteUbergraph_Prop_Sign_NoParking(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Sign_NoParking_C", "ExecuteUbergraph_Prop_Sign_NoParking");
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Params::Prop_Sign_NoParking_C_ExecuteUbergraph_Prop_Sign_NoParking Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Sign_NoParking.Prop_Sign_NoParking_C.OnDamagePlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AProp_Sign_NoParking_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Sign_NoParking_C", "OnDamagePlayEffects");
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Params::Prop_Sign_NoParking_C_OnDamagePlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Sign_NoParking.Prop_Sign_NoParking_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AProp_Sign_NoParking_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Sign_NoParking_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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