mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-03 11:33:31 +00:00
537 lines
23 KiB
C++
537 lines
23 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Prop_Explorer_OutlanderFragment_Llama
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#include "Basic.hpp"
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#include "Prop_Explorer_OutlanderFragment_Llama_classes.hpp"
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#include "Prop_Explorer_OutlanderFragment_Llama_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.ExecuteUbergraph_Prop_Explorer_OutlanderFragment_Llama
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProp_Explorer_OutlanderFragment_Llama_C::ExecuteUbergraph_Prop_Explorer_OutlanderFragment_Llama(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "ExecuteUbergraph_Prop_Explorer_OutlanderFragment_Llama");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_ExecuteUbergraph_Prop_Explorer_OutlanderFragment_Llama Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.The First Llama Death Animation is Finished
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// (BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::The_First_Llama_Death_Animation_is_Finished()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "The First Llama Death Animation is Finished");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.LlamaDeathMontageIsComplete
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// (BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::LlamaDeathMontageIsComplete()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "LlamaDeathMontageIsComplete");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.TheHeadWasSpawnedOnTheServerCallback
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// (BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::TheHeadWasSpawnedOnTheServerCallback()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "TheHeadWasSpawnedOnTheServerCallback");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnBounceAnimationUpdate
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// const struct FFortBounceData& Data (Parm)
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void AProp_Explorer_OutlanderFragment_Llama_C::OnBounceAnimationUpdate(const struct FFortBounceData& Data)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnBounceAnimationUpdate");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_OnBounceAnimationUpdate Parms{};
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Parms.Data = std::move(Data);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnDeathPlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AProp_Explorer_OutlanderFragment_Llama_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnDeathPlayEffects");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_OnDeathPlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnDamagePlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AProp_Explorer_OutlanderFragment_Llama_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnDamagePlayEffects");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_OnDamagePlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.DiamondsLlama
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// (BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::DiamondsLlama()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "DiamondsLlama");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.DefaultLlama
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// (BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::DefaultLlama()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "DefaultLlama");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnDeathServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AProp_Explorer_OutlanderFragment_Llama_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnDeathServer");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_OnDeathServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnDamageServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AProp_Explorer_OutlanderFragment_Llama_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnDamageServer");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_OnDamageServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.Timeline_0__UpdateFunc
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// (BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::Timeline_0__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "Timeline_0__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.Timeline_0__FinishedFunc
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// (BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::Timeline_0__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "Timeline_0__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.RollCrystalType
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortWorldItemDefinition** RareCrystal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProp_Explorer_OutlanderFragment_Llama_C::RollCrystalType(class UFortWorldItemDefinition** RareCrystal)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "RollCrystalType");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_RollCrystalType Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (RareCrystal != nullptr)
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*RareCrystal = Parms.RareCrystal;
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.RollIngrediants
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortIngredientItemDefinition** SpawnItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProp_Explorer_OutlanderFragment_Llama_C::RollIngrediants(class UFortIngredientItemDefinition** SpawnItem)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "RollIngrediants");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_RollIngrediants Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (SpawnItem != nullptr)
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*SpawnItem = Parms.SpawnItem;
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.ConvertDamageToResources
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Dealt_Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Damage_Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Spawn_Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 MaxSpawnGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 AmountSpawnGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UFortWorldItemDefinition* SpawnItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CurrentSpawned_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float* CarryOverDamage_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float* DamageRemainder_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32* AmountSpawned (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool* FinishedSpawning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProp_Explorer_OutlanderFragment_Llama_C::ConvertDamageToResources(float Dealt_Damage, float Damage_Threshold, float Spawn_Threshold, int32 MaxSpawnGroups, int32 AmountSpawnGroups, class UFortWorldItemDefinition* SpawnItem, int32 CurrentSpawned_0, float* CarryOverDamage_0, float* DamageRemainder_0, int32* AmountSpawned, bool* FinishedSpawning)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "ConvertDamageToResources");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_ConvertDamageToResources Parms{};
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Parms.Dealt_Damage = Dealt_Damage;
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Parms.Damage_Threshold = Damage_Threshold;
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Parms.Spawn_Threshold = Spawn_Threshold;
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Parms.MaxSpawnGroups = MaxSpawnGroups;
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Parms.AmountSpawnGroups = AmountSpawnGroups;
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Parms.SpawnItem = SpawnItem;
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Parms.CurrentSpawned_0 = CurrentSpawned_0;
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UObject::ProcessEvent(Func, &Parms);
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if (CarryOverDamage_0 != nullptr)
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*CarryOverDamage_0 = Parms.CarryOverDamage_0;
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if (DamageRemainder_0 != nullptr)
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*DamageRemainder_0 = Parms.DamageRemainder_0;
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if (AmountSpawned != nullptr)
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*AmountSpawned = Parms.AmountSpawned;
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if (FinishedSpawning != nullptr)
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*FinishedSpawning = Parms.FinishedSpawning;
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.SpawnRareCrystals
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// (Public, BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::SpawnRareCrystals()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "SpawnRareCrystals");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.Spawn Death Ingrediants
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// (Public, BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::Spawn_Death_Ingrediants()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "Spawn Death Ingrediants");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.SetupDiamonds
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::SetupDiamonds()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "SetupDiamonds");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.SpawnHeadProjectile
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class USkeletalMeshComponent* SkeletalMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProp_Explorer_OutlanderFragment_Llama_C::SpawnHeadProjectile(class USkeletalMeshComponent* SkeletalMesh)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "SpawnHeadProjectile");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_SpawnHeadProjectile Parms{};
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Parms.SkeletalMesh = SkeletalMesh;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.CreateAndAttachEyes
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class USkeletalMeshComponent* Skeletal_Mesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProp_Explorer_OutlanderFragment_Llama_C::CreateAndAttachEyes(class USkeletalMeshComponent* Skeletal_Mesh)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "CreateAndAttachEyes");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_CreateAndAttachEyes Parms{};
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Parms.Skeletal_Mesh = Skeletal_Mesh;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.Llama_Lifespan_Expired
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// (Public, BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::Llama_Lifespan_Expired()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "Llama_Lifespan_Expired");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnRep_KillParticle
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// (BlueprintCallable, BlueprintEvent)
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void AProp_Explorer_OutlanderFragment_Llama_C::OnRep_KillParticle()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnRep_KillParticle");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.ShowHideModels
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Show_SkeletalMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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|
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void AProp_Explorer_OutlanderFragment_Llama_C::ShowHideModels(bool Show_SkeletalMesh)
|
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "ShowHideModels");
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Params::Prop_Explorer_OutlanderFragment_Llama_C_ShowHideModels Parms{};
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Parms.Show_SkeletalMesh = Show_SkeletalMesh;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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#pragma pack(pop)
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