Files
Alphanium/CppSDK/SDK/Prop_Explorer_OutlanderFragment_Llama_functions.cpp

537 lines
23 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Prop_Explorer_OutlanderFragment_Llama
#include "Basic.hpp"
#include "Prop_Explorer_OutlanderFragment_Llama_classes.hpp"
#include "Prop_Explorer_OutlanderFragment_Llama_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.ExecuteUbergraph_Prop_Explorer_OutlanderFragment_Llama
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AProp_Explorer_OutlanderFragment_Llama_C::ExecuteUbergraph_Prop_Explorer_OutlanderFragment_Llama(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "ExecuteUbergraph_Prop_Explorer_OutlanderFragment_Llama");
Params::Prop_Explorer_OutlanderFragment_Llama_C_ExecuteUbergraph_Prop_Explorer_OutlanderFragment_Llama Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.The First Llama Death Animation is Finished
// (BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::The_First_Llama_Death_Animation_is_Finished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "The First Llama Death Animation is Finished");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.LlamaDeathMontageIsComplete
// (BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::LlamaDeathMontageIsComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "LlamaDeathMontageIsComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.TheHeadWasSpawnedOnTheServerCallback
// (BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::TheHeadWasSpawnedOnTheServerCallback()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "TheHeadWasSpawnedOnTheServerCallback");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnBounceAnimationUpdate
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FFortBounceData& Data (Parm)
void AProp_Explorer_OutlanderFragment_Llama_C::OnBounceAnimationUpdate(const struct FFortBounceData& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnBounceAnimationUpdate");
Params::Prop_Explorer_OutlanderFragment_Llama_C_OnBounceAnimationUpdate Parms{};
Parms.Data = std::move(Data);
UObject::ProcessEvent(Func, &Parms);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnDeathPlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AProp_Explorer_OutlanderFragment_Llama_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnDeathPlayEffects");
Params::Prop_Explorer_OutlanderFragment_Llama_C_OnDeathPlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnDamagePlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AProp_Explorer_OutlanderFragment_Llama_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnDamagePlayEffects");
Params::Prop_Explorer_OutlanderFragment_Llama_C_OnDamagePlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.DiamondsLlama
// (BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::DiamondsLlama()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "DiamondsLlama");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.DefaultLlama
// (BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::DefaultLlama()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "DefaultLlama");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnDeathServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AProp_Explorer_OutlanderFragment_Llama_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnDeathServer");
Params::Prop_Explorer_OutlanderFragment_Llama_C_OnDeathServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnDamageServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AProp_Explorer_OutlanderFragment_Llama_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnDamageServer");
Params::Prop_Explorer_OutlanderFragment_Llama_C_OnDamageServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.RollCrystalType
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortWorldItemDefinition** RareCrystal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AProp_Explorer_OutlanderFragment_Llama_C::RollCrystalType(class UFortWorldItemDefinition** RareCrystal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "RollCrystalType");
Params::Prop_Explorer_OutlanderFragment_Llama_C_RollCrystalType Parms{};
UObject::ProcessEvent(Func, &Parms);
if (RareCrystal != nullptr)
*RareCrystal = Parms.RareCrystal;
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.RollIngrediants
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortIngredientItemDefinition** SpawnItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AProp_Explorer_OutlanderFragment_Llama_C::RollIngrediants(class UFortIngredientItemDefinition** SpawnItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "RollIngrediants");
Params::Prop_Explorer_OutlanderFragment_Llama_C_RollIngrediants Parms{};
UObject::ProcessEvent(Func, &Parms);
if (SpawnItem != nullptr)
*SpawnItem = Parms.SpawnItem;
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.ConvertDamageToResources
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Dealt_Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Damage_Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Spawn_Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 MaxSpawnGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 AmountSpawnGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UFortWorldItemDefinition* SpawnItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 CurrentSpawned_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float* CarryOverDamage_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float* DamageRemainder_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32* AmountSpawned (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool* FinishedSpawning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AProp_Explorer_OutlanderFragment_Llama_C::ConvertDamageToResources(float Dealt_Damage, float Damage_Threshold, float Spawn_Threshold, int32 MaxSpawnGroups, int32 AmountSpawnGroups, class UFortWorldItemDefinition* SpawnItem, int32 CurrentSpawned_0, float* CarryOverDamage_0, float* DamageRemainder_0, int32* AmountSpawned, bool* FinishedSpawning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "ConvertDamageToResources");
Params::Prop_Explorer_OutlanderFragment_Llama_C_ConvertDamageToResources Parms{};
Parms.Dealt_Damage = Dealt_Damage;
Parms.Damage_Threshold = Damage_Threshold;
Parms.Spawn_Threshold = Spawn_Threshold;
Parms.MaxSpawnGroups = MaxSpawnGroups;
Parms.AmountSpawnGroups = AmountSpawnGroups;
Parms.SpawnItem = SpawnItem;
Parms.CurrentSpawned_0 = CurrentSpawned_0;
UObject::ProcessEvent(Func, &Parms);
if (CarryOverDamage_0 != nullptr)
*CarryOverDamage_0 = Parms.CarryOverDamage_0;
if (DamageRemainder_0 != nullptr)
*DamageRemainder_0 = Parms.DamageRemainder_0;
if (AmountSpawned != nullptr)
*AmountSpawned = Parms.AmountSpawned;
if (FinishedSpawning != nullptr)
*FinishedSpawning = Parms.FinishedSpawning;
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.SpawnRareCrystals
// (Public, BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::SpawnRareCrystals()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "SpawnRareCrystals");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.Spawn Death Ingrediants
// (Public, BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::Spawn_Death_Ingrediants()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "Spawn Death Ingrediants");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.SetupDiamonds
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::SetupDiamonds()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "SetupDiamonds");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.SpawnHeadProjectile
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USkeletalMeshComponent* SkeletalMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AProp_Explorer_OutlanderFragment_Llama_C::SpawnHeadProjectile(class USkeletalMeshComponent* SkeletalMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "SpawnHeadProjectile");
Params::Prop_Explorer_OutlanderFragment_Llama_C_SpawnHeadProjectile Parms{};
Parms.SkeletalMesh = SkeletalMesh;
UObject::ProcessEvent(Func, &Parms);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.CreateAndAttachEyes
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USkeletalMeshComponent* Skeletal_Mesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AProp_Explorer_OutlanderFragment_Llama_C::CreateAndAttachEyes(class USkeletalMeshComponent* Skeletal_Mesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "CreateAndAttachEyes");
Params::Prop_Explorer_OutlanderFragment_Llama_C_CreateAndAttachEyes Parms{};
Parms.Skeletal_Mesh = Skeletal_Mesh;
UObject::ProcessEvent(Func, &Parms);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.Llama_Lifespan_Expired
// (Public, BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::Llama_Lifespan_Expired()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "Llama_Lifespan_Expired");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.OnRep_KillParticle
// (BlueprintCallable, BlueprintEvent)
void AProp_Explorer_OutlanderFragment_Llama_C::OnRep_KillParticle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "OnRep_KillParticle");
UObject::ProcessEvent(Func, nullptr);
}
// Function Prop_Explorer_OutlanderFragment_Llama.Prop_Explorer_OutlanderFragment_Llama_C.ShowHideModels
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Show_SkeletalMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AProp_Explorer_OutlanderFragment_Llama_C::ShowHideModels(bool Show_SkeletalMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Prop_Explorer_OutlanderFragment_Llama_C", "ShowHideModels");
Params::Prop_Explorer_OutlanderFragment_Llama_C_ShowHideModels Parms{};
Parms.Show_SkeletalMesh = Show_SkeletalMesh;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)