Files
Alphanium/CppSDK/SDK/ProjectileHuskLobber_functions.cpp

119 lines
4.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ProjectileHuskLobber
#include "Basic.hpp"
#include "ProjectileHuskLobber_classes.hpp"
#include "ProjectileHuskLobber_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function ProjectileHuskLobber.ProjectileHuskLobber_C.ExecuteUbergraph_ProjectileHuskLobber
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AProjectileHuskLobber_C::ExecuteUbergraph_ProjectileHuskLobber(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileHuskLobber_C", "ExecuteUbergraph_ProjectileHuskLobber");
Params::ProjectileHuskLobber_C_ExecuteUbergraph_ProjectileHuskLobber Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ProjectileHuskLobber.ProjectileHuskLobber_C.ReceiveHit
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AProjectileHuskLobber_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileHuskLobber_C", "ReceiveHit");
Params::ProjectileHuskLobber_C_ReceiveHit Parms{};
Parms.MyComp = MyComp;
Parms.Other = Other;
Parms.OtherComp = OtherComp;
Parms.bSelfMoved = bSelfMoved;
Parms.HitLocation = std::move(HitLocation);
Parms.HitNormal = std::move(HitNormal);
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function ProjectileHuskLobber.ProjectileHuskLobber_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void AProjectileHuskLobber_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileHuskLobber_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function ProjectileHuskLobber.ProjectileHuskLobber_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void AProjectileHuskLobber_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileHuskLobber_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function ProjectileHuskLobber.ProjectileHuskLobber_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AProjectileHuskLobber_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileHuskLobber_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)