mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-03 03:23:34 +00:00
185 lines
7.3 KiB
C++
185 lines
7.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ProjectileHuskLobber_Poison
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#include "Basic.hpp"
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#include "ProjectileHuskLobber_Poison_classes.hpp"
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#include "ProjectileHuskLobber_Poison_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function ProjectileHuskLobber_Poison.ProjectileHuskLobber_Poison_C.ExecuteUbergraph_ProjectileHuskLobber_Poison
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProjectileHuskLobber_Poison_C::ExecuteUbergraph_ProjectileHuskLobber_Poison(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProjectileHuskLobber_Poison_C", "ExecuteUbergraph_ProjectileHuskLobber_Poison");
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Params::ProjectileHuskLobber_Poison_C_ExecuteUbergraph_ProjectileHuskLobber_Poison Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ProjectileHuskLobber_Poison.ProjectileHuskLobber_Poison_C.BndEvt__PoisonArea_K2Node_ComponentBoundEvent_97_ComponentEndOverlapSignature__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProjectileHuskLobber_Poison_C::BndEvt__PoisonArea_K2Node_ComponentBoundEvent_97_ComponentEndOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProjectileHuskLobber_Poison_C", "BndEvt__PoisonArea_K2Node_ComponentBoundEvent_97_ComponentEndOverlapSignature__DelegateSignature");
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Params::ProjectileHuskLobber_Poison_C_BndEvt__PoisonArea_K2Node_ComponentBoundEvent_97_ComponentEndOverlapSignature__DelegateSignature Parms{};
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ProjectileHuskLobber_Poison.ProjectileHuskLobber_Poison_C.EndCloud
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// (BlueprintCallable, BlueprintEvent)
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void AProjectileHuskLobber_Poison_C::EndCloud()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProjectileHuskLobber_Poison_C", "EndCloud");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ProjectileHuskLobber_Poison.ProjectileHuskLobber_Poison_C.ReceiveHit
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitLocation_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AProjectileHuskLobber_Poison_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation_0, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProjectileHuskLobber_Poison_C", "ReceiveHit");
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Params::ProjectileHuskLobber_Poison_C_ReceiveHit Parms{};
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Parms.MyComp = MyComp;
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Parms.Other = Other;
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Parms.OtherComp = OtherComp;
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Parms.bSelfMoved = bSelfMoved;
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Parms.HitLocation_0 = std::move(HitLocation_0);
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Parms.HitNormal = std::move(HitNormal);
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Parms.NormalImpulse = std::move(NormalImpulse);
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ProjectileHuskLobber_Poison.ProjectileHuskLobber_Poison_C.Timeline_0__UpdateFunc
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// (BlueprintEvent)
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void AProjectileHuskLobber_Poison_C::Timeline_0__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProjectileHuskLobber_Poison_C", "Timeline_0__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ProjectileHuskLobber_Poison.ProjectileHuskLobber_Poison_C.Timeline_0__FinishedFunc
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// (BlueprintEvent)
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void AProjectileHuskLobber_Poison_C::Timeline_0__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProjectileHuskLobber_Poison_C", "Timeline_0__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ProjectileHuskLobber_Poison.ProjectileHuskLobber_Poison_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AProjectileHuskLobber_Poison_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProjectileHuskLobber_Poison_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ProjectileHuskLobber_Poison.ProjectileHuskLobber_Poison_C.Is Valid Damage Target
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* CollidingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool* Is_Valid_Damage_Target_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AFortPawn** Valid_Pawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AProjectileHuskLobber_Poison_C::Is_Valid_Damage_Target(class AActor* CollidingActor, bool* Is_Valid_Damage_Target_0, class AFortPawn** Valid_Pawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProjectileHuskLobber_Poison_C", "Is Valid Damage Target");
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Params::ProjectileHuskLobber_Poison_C_Is_Valid_Damage_Target Parms{};
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Parms.CollidingActor = CollidingActor;
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UObject::ProcessEvent(Func, &Parms);
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if (Is_Valid_Damage_Target_0 != nullptr)
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*Is_Valid_Damage_Target_0 = Parms.Is_Valid_Damage_Target_0;
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if (Valid_Pawn != nullptr)
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*Valid_Pawn = Parms.Valid_Pawn;
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}
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}
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#pragma pack(pop)
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