Files
Alphanium/CppSDK/SDK/PlayerPawn_Outlander_functions.cpp

549 lines
21 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PlayerPawn_Outlander
#include "Basic.hpp"
#include "PlayerPawn_Outlander_classes.hpp"
#include "PlayerPawn_Outlander_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.ExecuteUbergraph_PlayerPawn_Outlander
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Outlander_C::ExecuteUbergraph_PlayerPawn_Outlander(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "ExecuteUbergraph_PlayerPawn_Outlander");
Params::PlayerPawn_Outlander_C_ExecuteUbergraph_PlayerPawn_Outlander Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Abilities.Activation.Outlander.AntiMaterialChargeImpact
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Abilities_Activation_Outlander_AntiMaterialChargeImpact(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Abilities.Activation.Outlander.AntiMaterialChargeImpact");
Params::PlayerPawn_Outlander_C_GameplayCue_Abilities_Activation_Outlander_AntiMaterialChargeImpact Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Abilities.Activation.Outlander.AntiMaterialChargeChargeUp
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Abilities_Activation_Outlander_AntiMaterialChargeChargeUp(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Abilities.Activation.Outlander.AntiMaterialChargeChargeUp");
Params::PlayerPawn_Outlander_C_GameplayCue_Abilities_Activation_Outlander_AntiMaterialChargeChargeUp Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Abilities.Activation.Outlander.AntiMaterialChargeThruster
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Abilities_Activation_Outlander_AntiMaterialChargeThruster(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Abilities.Activation.Outlander.AntiMaterialChargeThruster");
Params::PlayerPawn_Outlander_C_GameplayCue_Abilities_Activation_Outlander_AntiMaterialChargeThruster Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Abilities.Activation.Outlander.AntiMaterialCharge
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Abilities_Activation_Outlander_AntiMaterialCharge(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Abilities.Activation.Outlander.AntiMaterialCharge");
Params::PlayerPawn_Outlander_C_GameplayCue_Abilities_Activation_Outlander_AntiMaterialCharge Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Outlander.KnockKnock
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Outlander_KnockKnock(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Outlander.KnockKnock");
Params::PlayerPawn_Outlander_C_GameplayCue_Outlander_KnockKnock Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.EventOnDamagePlayFX
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Outlander_C::EventOnDamagePlayFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "EventOnDamagePlayFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.OnDamagePlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void APlayerPawn_Outlander_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "OnDamagePlayEffects");
Params::PlayerPawn_Outlander_C_OnDamagePlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.OnCharacterPartsReinitialized
// (Event, Protected, BlueprintEvent)
void APlayerPawn_Outlander_C::OnCharacterPartsReinitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "OnCharacterPartsReinitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.RefreshIcons
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Outlander_C::RefreshIcons()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "RefreshIcons");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Outlander.PhaseShift.AppliedFX
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Outlander_PhaseShift_AppliedFX(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Outlander.PhaseShift.AppliedFX");
Params::PlayerPawn_Outlander_C_GameplayCue_Outlander_PhaseShift_AppliedFX Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2");
Params::PlayerPawn_Outlander_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2 Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1");
Params::PlayerPawn_Outlander_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1 Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.WithinReachOfTreasure
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FLinearColor& VSpawnColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Activate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Outlander_C::WithinReachOfTreasure(const struct FLinearColor& VSpawnColor, bool Activate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "WithinReachOfTreasure");
Params::PlayerPawn_Outlander_C_WithinReachOfTreasure Parms{};
Parms.VSpawnColor = std::move(VSpawnColor);
Parms.Activate = Activate;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Explorer.Fragment.Specialty.PickupFX
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Explorer_Fragment_Specialty_PickupFX(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Explorer.Fragment.Specialty.PickupFX");
Params::PlayerPawn_Outlander_C_GameplayCue_Explorer_Fragment_Specialty_PickupFX Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Explorer.Fragment.Defense.PickupFX
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Explorer_Fragment_Defense_PickupFX(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Explorer.Fragment.Defense.PickupFX");
Params::PlayerPawn_Outlander_C_GameplayCue_Explorer_Fragment_Defense_PickupFX Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Explorer.Fragment.Offense.PickupFX
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Explorer_Fragment_Offense_PickupFX(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Explorer.Fragment.Offense.PickupFX");
Params::PlayerPawn_Outlander_C_GameplayCue_Explorer_Fragment_Offense_PickupFX Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.ReceivePossessed
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* NewController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Outlander_C::ReceivePossessed(class AController* NewController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "ReceivePossessed");
Params::PlayerPawn_Outlander_C_ReceivePossessed Parms{};
Parms.NewController = NewController;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.OnBaseChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* NewBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Outlander_C::OnBaseChanged(class AActor* NewBase)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "OnBaseChanged");
Params::PlayerPawn_Outlander_C_OnBaseChanged Parms{};
Parms.NewBase = NewBase;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Outlander.InTheZone.FX
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Outlander_InTheZone_FX(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Outlander.InTheZone.FX");
Params::PlayerPawn_Outlander_C_GameplayCue_Outlander_InTheZone_FX Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.GameplayCue.Explorer.Fragment
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void APlayerPawn_Outlander_C::GameplayCue_Explorer_Fragment(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "GameplayCue.Explorer.Fragment");
Params::PlayerPawn_Outlander_C_GameplayCue_Explorer_Fragment Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.PhaseShiftHitSweep__UpdateFunc
// (BlueprintEvent)
void APlayerPawn_Outlander_C::PhaseShiftHitSweep__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "PhaseShiftHitSweep__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.PhaseShiftHitSweep__FinishedFunc
// (BlueprintEvent)
void APlayerPawn_Outlander_C::PhaseShiftHitSweep__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "PhaseShiftHitSweep__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.Phase Shift Activation Timeline__UpdateFunc
// (BlueprintEvent)
void APlayerPawn_Outlander_C::Phase_Shift_Activation_Timeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "Phase Shift Activation Timeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.Phase Shift Activation Timeline__FinishedFunc
// (BlueprintEvent)
void APlayerPawn_Outlander_C::Phase_Shift_Activation_Timeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "Phase Shift Activation Timeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Outlander_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Outlander.PlayerPawn_Outlander_C.OnRep_OnPlayerBuiltFloor
// (HasDefaults, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Outlander_C::OnRep_OnPlayerBuiltFloor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Outlander_C", "OnRep_OnPlayerBuiltFloor");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)