Files
Alphanium/CppSDK/SDK/Niagara_functions.cpp

130 lines
6.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Niagara
#include "Basic.hpp"
#include "Niagara_classes.hpp"
#include "Niagara_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function Niagara.NiagaraFunctionLibrary.SetUpdateScriptConstant
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UNiagaraComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName EmitterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ConstantName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UNiagaraFunctionLibrary::SetUpdateScriptConstant(class UNiagaraComponent* Component, class FName EmitterName, class FName ConstantName, const struct FVector& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("NiagaraFunctionLibrary", "SetUpdateScriptConstant");
Params::NiagaraFunctionLibrary_SetUpdateScriptConstant Parms{};
Parms.Component = Component;
Parms.EmitterName = EmitterName;
Parms.ConstantName = ConstantName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraFunctionLibrary.SpawnEffectAtLocation
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNiagaraEffect* EffectTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraComponent* UNiagaraFunctionLibrary::SpawnEffectAtLocation(class UObject* WorldContextObject, class UNiagaraEffect* EffectTemplate, const struct FVector& Location, const struct FRotator& Rotation, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("NiagaraFunctionLibrary", "SpawnEffectAtLocation");
Params::NiagaraFunctionLibrary_SpawnEffectAtLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.EffectTemplate = EffectTemplate;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraFunctionLibrary.SpawnEffectAttached
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UNiagaraEffect* EffectTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraComponent* UNiagaraFunctionLibrary::SpawnEffectAttached(class UNiagaraEffect* EffectTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("NiagaraFunctionLibrary", "SpawnEffectAttached");
Params::NiagaraFunctionLibrary_SpawnEffectAttached Parms{};
Parms.EffectTemplate = EffectTemplate;
Parms.AttachToComponent = AttachToComponent;
Parms.AttachPointName = AttachPointName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.LocationType = LocationType;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}
#pragma pack(pop)