Files
Alphanium/CppSDK/SDK/NearestPlayerContext_parameters.hpp

49 lines
3.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: NearestPlayerContext
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#pragma pack(push, 0x4)
namespace SDK::Params
{
// Function NearestPlayerContext.NearestPlayerContext_C.ProvideSingleLocation
// 0x0040 (0x0040 - 0x0000)
struct NearestPlayerContext_C_ProvideSingleLocation final
{
public:
class UObject* QuerierObject; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
class AActor* QuerierActor; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
struct FVector ResultingLocation; // 0x0008(0x000C)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x0014(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor)
class AFortPlayerPawn* CallFunc_GetClosestFortPlayerPawn_ReturnValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_IsValid_ReturnValue; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector CallFunc_K2_GetActorLocation_ReturnValue2; // 0x0028(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor)
struct FVector Location; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor)
};
static_assert(alignof(NearestPlayerContext_C_ProvideSingleLocation) == 0x000004, "Wrong alignment on NearestPlayerContext_C_ProvideSingleLocation");
static_assert(sizeof(NearestPlayerContext_C_ProvideSingleLocation) == 0x000040, "Wrong size on NearestPlayerContext_C_ProvideSingleLocation");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, QuerierObject) == 0x000000, "Member 'NearestPlayerContext_C_ProvideSingleLocation::QuerierObject' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, QuerierActor) == 0x000004, "Member 'NearestPlayerContext_C_ProvideSingleLocation::QuerierActor' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, ResultingLocation) == 0x000008, "Member 'NearestPlayerContext_C_ProvideSingleLocation::ResultingLocation' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_K2_GetActorLocation_ReturnValue) == 0x000014, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_K2_GetActorLocation_ReturnValue' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_GetClosestFortPlayerPawn_ReturnValue) == 0x000020, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_GetClosestFortPlayerPawn_ReturnValue' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_IsValid_ReturnValue) == 0x000024, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_IsValid_ReturnValue' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_K2_GetActorLocation_ReturnValue2) == 0x000028, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_K2_GetActorLocation_ReturnValue2' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, Location) == 0x000034, "Member 'NearestPlayerContext_C_ProvideSingleLocation::Location' has a wrong offset!");
}
#pragma pack(pop)