mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-02 11:33:28 +00:00
113 lines
2.7 KiB
C++
113 lines
2.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: LlamaAnim_BP
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#include "Basic.hpp"
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#include "LlamaAnim_BP_classes.hpp"
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#include "LlamaAnim_BP_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function LlamaAnim_BP.LlamaAnim_BP_C.ExecuteUbergraph_LlamaAnim_BP
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// ()
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULlamaAnim_BP_C::ExecuteUbergraph_LlamaAnim_BP(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LlamaAnim_BP_C", "ExecuteUbergraph_LlamaAnim_BP");
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Params::LlamaAnim_BP_C_ExecuteUbergraph_LlamaAnim_BP Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function LlamaAnim_BP.LlamaAnim_BP_C.BlueprintInitializeAnimation
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// (Event, Public, BlueprintEvent)
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void ULlamaAnim_BP_C::BlueprintInitializeAnimation()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LlamaAnim_BP_C", "BlueprintInitializeAnimation");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LlamaAnim_BP.LlamaAnim_BP_C.AnimNotify_LlamasHeadIsReadyToBurst
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// (BlueprintCallable, BlueprintEvent)
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void ULlamaAnim_BP_C::AnimNotify_LlamasHeadIsReadyToBurst()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LlamaAnim_BP_C", "AnimNotify_LlamasHeadIsReadyToBurst");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LlamaAnim_BP.LlamaAnim_BP_C.TheHeadProjectileHasSpawned
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// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
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void ULlamaAnim_BP_C::TheHeadProjectileHasSpawned()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LlamaAnim_BP_C", "TheHeadProjectileHasSpawned");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LlamaAnim_BP.LlamaAnim_BP_C.Play First Explosion Animation
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// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
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void ULlamaAnim_BP_C::Play_First_Explosion_Animation()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LlamaAnim_BP_C", "Play First Explosion Animation");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LlamaAnim_BP.LlamaAnim_BP_C.AnimNotify_LlamaDeathAnimationCompleted
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// (BlueprintCallable, BlueprintEvent)
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void ULlamaAnim_BP_C::AnimNotify_LlamaDeathAnimationCompleted()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LlamaAnim_BP_C", "AnimNotify_LlamaDeathAnimationCompleted");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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