Files
Alphanium/CppSDK/SDK/LlamaAnim_BP_functions.cpp

113 lines
2.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LlamaAnim_BP
#include "Basic.hpp"
#include "LlamaAnim_BP_classes.hpp"
#include "LlamaAnim_BP_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function LlamaAnim_BP.LlamaAnim_BP_C.ExecuteUbergraph_LlamaAnim_BP
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ULlamaAnim_BP_C::ExecuteUbergraph_LlamaAnim_BP(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LlamaAnim_BP_C", "ExecuteUbergraph_LlamaAnim_BP");
Params::LlamaAnim_BP_C_ExecuteUbergraph_LlamaAnim_BP Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function LlamaAnim_BP.LlamaAnim_BP_C.BlueprintInitializeAnimation
// (Event, Public, BlueprintEvent)
void ULlamaAnim_BP_C::BlueprintInitializeAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LlamaAnim_BP_C", "BlueprintInitializeAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function LlamaAnim_BP.LlamaAnim_BP_C.AnimNotify_LlamasHeadIsReadyToBurst
// (BlueprintCallable, BlueprintEvent)
void ULlamaAnim_BP_C::AnimNotify_LlamasHeadIsReadyToBurst()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LlamaAnim_BP_C", "AnimNotify_LlamasHeadIsReadyToBurst");
UObject::ProcessEvent(Func, nullptr);
}
// Function LlamaAnim_BP.LlamaAnim_BP_C.TheHeadProjectileHasSpawned
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
void ULlamaAnim_BP_C::TheHeadProjectileHasSpawned()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LlamaAnim_BP_C", "TheHeadProjectileHasSpawned");
UObject::ProcessEvent(Func, nullptr);
}
// Function LlamaAnim_BP.LlamaAnim_BP_C.Play First Explosion Animation
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
void ULlamaAnim_BP_C::Play_First_Explosion_Animation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LlamaAnim_BP_C", "Play First Explosion Animation");
UObject::ProcessEvent(Func, nullptr);
}
// Function LlamaAnim_BP.LlamaAnim_BP_C.AnimNotify_LlamaDeathAnimationCompleted
// (BlueprintCallable, BlueprintEvent)
void ULlamaAnim_BP_C::AnimNotify_LlamaDeathAnimationCompleted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LlamaAnim_BP_C", "AnimNotify_LlamaDeathAnimationCompleted");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)