Files
Alphanium/CppSDK/SDK/LeaveButton_classes.hpp

73 lines
3.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LeaveButton
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "FortniteGame_structs.hpp"
#include "FortniteUI_classes.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// WidgetBlueprintGeneratedClass LeaveButton.LeaveButton_C
// 0x001C (0x0260 - 0x0244)
class ULeaveButton_C final : public UFortUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0244(0x0004)(ZeroConstructor, Transient, DuplicateTransient)
class UButtonIconText_C* _Button__Leave; // 0x0248(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, RepSkip, NoDestructor)
UMulticastDelegateProperty_ OnClicked; // 0x024C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
class UClass* ButtonStyle; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
EFortBrushSize BrushSize; // 0x025C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
public:
void ExecuteUbergraph_LeaveButton(int32 EntryPoint);
void PreConstruct(bool IsDesignTime);
void BndEvt___Button__Leave_K2Node_ComponentBoundEvent_84_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button);
void HandleTeamMemberRemoved(int32 PlayerIndex);
void HandleTeamMemberAdded(const struct FFortTeamMemberInfo& NewTeamMemberInfo);
void HandleLobbyEvents();
void Construct();
void OnConfirmed_A9AA3A5B453A4DE8A2BCA6AA5D014B79();
void OnDeclined_A9AA3A5B453A4DE8A2BCA6AA5D014B79();
void OnTimedOut_A9AA3A5B453A4DE8A2BCA6AA5D014B79();
void OnConfirmed_0FD9CDFF41D146A2389F9EBEB64D7769();
void OnDeclined_0FD9CDFF41D146A2389F9EBEB64D7769();
void OnTimedOut_0FD9CDFF41D146A2389F9EBEB64D7769();
void GetLeaveActionText(class FText* TEXT);
void IsConsideredInGame(bool* InGame);
void UpdateState();
void LeaveParty();
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"LeaveButton_C">();
}
static class ULeaveButton_C* GetDefaultObj()
{
return GetDefaultObjImpl<ULeaveButton_C>();
}
};
static_assert(alignof(ULeaveButton_C) == 0x000004, "Wrong alignment on ULeaveButton_C");
static_assert(sizeof(ULeaveButton_C) == 0x000260, "Wrong size on ULeaveButton_C");
static_assert(offsetof(ULeaveButton_C, UberGraphFrame) == 0x000244, "Member 'ULeaveButton_C::UberGraphFrame' has a wrong offset!");
static_assert(offsetof(ULeaveButton_C, _Button__Leave) == 0x000248, "Member 'ULeaveButton_C::_Button__Leave' has a wrong offset!");
static_assert(offsetof(ULeaveButton_C, OnClicked) == 0x00024C, "Member 'ULeaveButton_C::OnClicked' has a wrong offset!");
static_assert(offsetof(ULeaveButton_C, ButtonStyle) == 0x000258, "Member 'ULeaveButton_C::ButtonStyle' has a wrong offset!");
static_assert(offsetof(ULeaveButton_C, BrushSize) == 0x00025C, "Member 'ULeaveButton_C::BrushSize' has a wrong offset!");
}
#pragma pack(pop)