Files
Alphanium/CppSDK/SDK/ItemBadge_functions.cpp

75 lines
2.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ItemBadge
#include "Basic.hpp"
#include "ItemBadge_classes.hpp"
#include "ItemBadge_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function ItemBadge.ItemBadge_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortBrushSize Brush_Size_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// EItemDisplayStyle Display_Style (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// EItemDisplayMode Display_Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FFortRarityItemData& RarityData (Parm)
// class UFortItem* Item_Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemBadge_C::Update(EFortBrushSize Brush_Size_0, EItemDisplayStyle Display_Style, EItemDisplayMode Display_Mode, const struct FFortRarityItemData& RarityData, class UFortItem* Item_Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemBadge_C", "Update");
Params::ItemBadge_C_Update Parms{};
Parms.Brush_Size_0 = Brush_Size_0;
Parms.Display_Style = Display_Style;
Parms.Display_Mode = Display_Mode;
Parms.RarityData = std::move(RarityData);
Parms.Item_Data = Item_Data;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemBadge.ItemBadge_C.Refresh
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item_Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// EItemDisplayStyle Display_Style (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// EItemDisplayMode Display_Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemBadge_C::Refresh(class UFortItem* Item_Data, EItemDisplayStyle Display_Style, EItemDisplayMode Display_Mode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemBadge_C", "Refresh");
Params::ItemBadge_C_Refresh Parms{};
Parms.Item_Data = Item_Data;
Parms.Display_Style = Display_Style;
Parms.Display_Mode = Display_Mode;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)