Files
Alphanium/CppSDK/SDK/IsGoalPawn_functions.cpp

48 lines
1.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: IsGoalPawn
#include "Basic.hpp"
#include "IsGoalPawn_classes.hpp"
#include "IsGoalPawn_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function IsGoalPawn.IsGoalPawn_C.PerformConditionCheckAI
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AAIController* OwnerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* ControlledPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UIsGoalPawn_C::PerformConditionCheckAI(class AAIController* OwnerController, class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IsGoalPawn_C", "PerformConditionCheckAI");
Params::IsGoalPawn_C_PerformConditionCheckAI Parms{};
Parms.OwnerController = OwnerController;
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}
#pragma pack(pop)