mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
209 lines
9.2 KiB
C++
209 lines
9.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Hydrant01
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#include "Basic.hpp"
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#include "Hydrant01_classes.hpp"
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#include "Hydrant01_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function Hydrant01.Hydrant01_C.ExecuteUbergraph_Hydrant01
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHydrant01_C::ExecuteUbergraph_Hydrant01(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hydrant01_C", "ExecuteUbergraph_Hydrant01");
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Params::Hydrant01_C_ExecuteUbergraph_Hydrant01 Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hydrant01.Hydrant01_C.OnDamageServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AHydrant01_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hydrant01_C", "OnDamageServer");
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Params::Hydrant01_C_OnDamageServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hydrant01.Hydrant01_C.OnDamagePlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AHydrant01_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hydrant01_C", "OnDamagePlayEffects");
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Params::Hydrant01_C_OnDamagePlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hydrant01.Hydrant01_C.OnDeathPlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AHydrant01_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hydrant01_C", "OnDeathPlayEffects");
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Params::Hydrant01_C_OnDeathPlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hydrant01.Hydrant01_C.BndEvt__Touch_Sphere_K2Node_ComponentBoundEvent_42_ComponentBeginOverlapSignature__DelegateSignature
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// (HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AHydrant01_C::BndEvt__Touch_Sphere_K2Node_ComponentBoundEvent_42_ComponentBeginOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hydrant01_C", "BndEvt__Touch_Sphere_K2Node_ComponentBoundEvent_42_ComponentBeginOverlapSignature__DelegateSignature");
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Params::Hydrant01_C_BndEvt__Touch_Sphere_K2Node_ComponentBoundEvent_42_ComponentBeginOverlapSignature__DelegateSignature Parms{};
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hydrant01.Hydrant01_C.CustomStateChanged
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// (Event, Public, BlueprintEvent)
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void AHydrant01_C::CustomStateChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hydrant01_C", "CustomStateChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hydrant01.Hydrant01_C.UserConstructionScript
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// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void AHydrant01_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hydrant01_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hydrant01.Hydrant01_C.handle_Exploded_State
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// (BlueprintCallable, BlueprintEvent)
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void AHydrant01_C::handle_Exploded_State()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hydrant01_C", "handle_Exploded_State");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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