mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
983 lines
31 KiB
C++
983 lines
31 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: HuskPawn
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#include "Basic.hpp"
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#include "HuskPawn_classes.hpp"
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#include "HuskPawn_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function HuskPawn.HuskPawn_C.ExecuteUbergraph_HuskPawn
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHuskPawn_C::ExecuteUbergraph_HuskPawn(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "ExecuteUbergraph_HuskPawn");
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Params::HuskPawn_C_ExecuteUbergraph_HuskPawn Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.GameplayCue.Impact.Physical.Creature
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayCueParameters& Parameters (Parm)
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void AHuskPawn_C::GameplayCue_Impact_Physical_Creature(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "GameplayCue.Impact.Physical.Creature");
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Params::HuskPawn_C_GameplayCue_Impact_Physical_Creature Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.OnDamagePlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AHuskPawn_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "OnDamagePlayEffects");
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Params::HuskPawn_C_OnDamagePlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AHuskPawn_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.OnForceSpawnEffectCompletion
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void AHuskPawn_C::OnForceSpawnEffectCompletion()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "OnForceSpawnEffectCompletion");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.OnSpawnedFromRift
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void AHuskPawn_C::OnSpawnedFromRift()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "OnSpawnedFromRift");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHuskPawn_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "ReceiveTick");
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Params::HuskPawn_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.AdditiveHitReactDelay
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// (BlueprintCallable, BlueprintEvent)
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void AHuskPawn_C::AdditiveHitReactDelay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "AdditiveHitReactDelay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.PlayHuskAdditiveHitReacts
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FVector& HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHuskPawn_C::PlayHuskAdditiveHitReacts(const struct FVector& HitDirection)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "PlayHuskAdditiveHitReacts");
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Params::HuskPawn_C_PlayHuskAdditiveHitReacts Parms{};
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Parms.HitDirection = std::move(HitDirection);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.MantleEnd
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// (Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_C::MantleEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "MantleEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.MantleStart
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& MidPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool LowWall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool MidWall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool FullWall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool WindowWall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHuskPawn_C::MantleStart(const struct FVector& StartPos, const struct FVector& MidPos, const struct FVector& EndPos, bool LowWall, bool MidWall, bool FullWall, bool WindowWall)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "MantleStart");
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Params::HuskPawn_C_MantleStart Parms{};
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Parms.StartPos = std::move(StartPos);
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Parms.MidPos = std::move(MidPos);
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Parms.EndPos = std::move(EndPos);
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Parms.LowWall = LowWall;
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Parms.MidWall = MidWall;
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Parms.FullWall = FullWall;
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Parms.WindowWall = WindowWall;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.OnDeathPlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AHuskPawn_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "OnDeathPlayEffects");
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Params::HuskPawn_C_OnDeathPlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.OnLanded
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AHuskPawn_C::OnLanded(const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "OnLanded");
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Params::HuskPawn_C_OnLanded Parms{};
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.OnEndSleepEffects
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void AHuskPawn_C::OnEndSleepEffects()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "OnEndSleepEffects");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.OnBeginSleepEffects
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void AHuskPawn_C::OnBeginSleepEffects()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "OnBeginSleepEffects");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.PawnUniqueIDSet
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// (Event, Public, BlueprintEvent)
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void AHuskPawn_C::PawnUniqueIDSet()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "PawnUniqueIDSet");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.OnStunnedEffectEnd
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// (BlueprintCosmetic, Event, Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_C::OnStunnedEffectEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "OnStunnedEffectEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.OnStunnedEffectBegin
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// (BlueprintCosmetic, Event, Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_C::OnStunnedEffectBegin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "OnStunnedEffectBegin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.PortalCollision
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Collide_ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHuskPawn_C::PortalCollision(bool Collide_)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "PortalCollision");
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Params::HuskPawn_C_PortalCollision Parms{};
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Parms.Collide_ = Collide_;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.PortalFX
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// (Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_C::PortalFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "PortalFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.PortalGet
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ABuildingActor* BuildingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<class ABuildingActor*>& BuildingActorList (Parm, OutParm, ZeroConstructor, ReferenceParm)
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// class AActor* BT (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHuskPawn_C::PortalGet(class ABuildingActor* BuildingActor, TArray<class ABuildingActor*>& BuildingActorList, class AActor* BT)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "PortalGet");
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Params::HuskPawn_C_PortalGet Parms{};
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Parms.BuildingActor = BuildingActor;
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Parms.BuildingActorList = std::move(BuildingActorList);
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Parms.BT = BT;
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UObject::ProcessEvent(Func, &Parms);
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BuildingActorList = std::move(Parms.BuildingActorList);
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}
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// Function HuskPawn.HuskPawn_C.TakerSoulSuckInterrupted
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// (Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_C::TakerSoulSuckInterrupted()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "TakerSoulSuckInterrupted");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.PortalClear
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// (Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_C::PortalClear()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "PortalClear");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.PortalAdd
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ABuildingActor* BuildingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<class ABuildingActor*>& BuildingActorList (Parm, OutParm, ZeroConstructor, ReferenceParm)
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void AHuskPawn_C::PortalAdd(class ABuildingActor* BuildingActor, TArray<class ABuildingActor*>& BuildingActorList)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "PortalAdd");
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Params::HuskPawn_C_PortalAdd Parms{};
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Parms.BuildingActor = BuildingActor;
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Parms.BuildingActorList = std::move(BuildingActorList);
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UObject::ProcessEvent(Func, &Parms);
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BuildingActorList = std::move(Parms.BuildingActorList);
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}
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// Function HuskPawn.HuskPawn_C.TakerSoulSuckSoundEnd
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// (Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_C::TakerSoulSuckSoundEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "TakerSoulSuckSoundEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn.HuskPawn_C.TakerSoulSuckSoundBegin
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHuskPawn_C::TakerSoulSuckSoundBegin(bool Success)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_C", "TakerSoulSuckSoundBegin");
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Params::HuskPawn_C_TakerSoulSuckSoundBegin Parms{};
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Parms.Success = Success;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn.HuskPawn_C.TakerAttackFSM
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool SuccessfulHit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::TakerAttackFSM(bool SuccessfulHit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "TakerAttackFSM");
|
|
|
|
Params::HuskPawn_C_TakerAttackFSM Parms{};
|
|
|
|
Parms.SuccessfulHit = SuccessfulHit;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.IsTakerWallPortalAvailable
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Portal_Available_ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::IsTakerWallPortalAvailable(bool Portal_Available_)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "IsTakerWallPortalAvailable");
|
|
|
|
Params::HuskPawn_C_IsTakerWallPortalAvailable Parms{};
|
|
|
|
Parms.Portal_Available_ = Portal_Available_;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.TakerWallPortalBehavior
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* BuildingPart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class UBTTask_BlueprintBase* Task (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// const struct FVector& DesiredMoveLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Debug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::TakerWallPortalBehavior(class AActor* BuildingPart, class UBTTask_BlueprintBase* Task, const struct FVector& DesiredMoveLocation, bool Debug)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "TakerWallPortalBehavior");
|
|
|
|
Params::HuskPawn_C_TakerWallPortalBehavior Parms{};
|
|
|
|
Parms.BuildingPart = BuildingPart;
|
|
Parms.Task = Task;
|
|
Parms.DesiredMoveLocation = std::move(DesiredMoveLocation);
|
|
Parms.Debug = Debug;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.EndTakerSwoopAttack
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AHuskPawn_C::EndTakerSwoopAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "EndTakerSwoopAttack");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.BeginTakerSwoopAttack
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AHuskPawn_C::BeginTakerSwoopAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "BeginTakerSwoopAttack");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.ResetTakerSpecialAttackTimer
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Swoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool SoulSuckMelee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Portal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::ResetTakerSpecialAttackTimer(bool Swoop, bool SoulSuckMelee, bool Portal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "ResetTakerSpecialAttackTimer");
|
|
|
|
Params::HuskPawn_C_ResetTakerSpecialAttackTimer Parms{};
|
|
|
|
Parms.Swoop = Swoop;
|
|
Parms.SoulSuckMelee = SoulSuckMelee;
|
|
Parms.Portal = Portal;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.VerifyTakerAttack
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool SpecialAttack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Swoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Soul_Suck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Portal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::VerifyTakerAttack(bool SpecialAttack, bool Swoop, bool Soul_Suck, bool Portal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "VerifyTakerAttack");
|
|
|
|
Params::HuskPawn_C_VerifyTakerAttack Parms{};
|
|
|
|
Parms.SpecialAttack = SpecialAttack;
|
|
Parms.Swoop = Swoop;
|
|
Parms.Soul_Suck = Soul_Suck;
|
|
Parms.Portal = Portal;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.HuskEvadeStart
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AHuskPawn_C::HuskEvadeStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "HuskEvadeStart");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.FlingerEnemyDied
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* PawnThatDied (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::FlingerEnemyDied(class APawn* PawnThatDied)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "FlingerEnemyDied");
|
|
|
|
Params::HuskPawn_C_FlingerEnemyDied Parms{};
|
|
|
|
Parms.PawnThatDied = PawnThatDied;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.AlertEnemySpawnedByFlinger
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& PushMomentum_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// float PushDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class APawn* OwningFlinger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::AlertEnemySpawnedByFlinger(const struct FVector& PushMomentum_0, float PushDuration, class APawn* OwningFlinger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "AlertEnemySpawnedByFlinger");
|
|
|
|
Params::HuskPawn_C_AlertEnemySpawnedByFlinger Parms{};
|
|
|
|
Parms.PushMomentum_0 = std::move(PushMomentum_0);
|
|
Parms.PushDuration = PushDuration;
|
|
Parms.OwningFlinger = OwningFlinger;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.FlingerEnemyFailedToSpawn
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortProjectileBase* FailedProjectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::FlingerEnemyFailedToSpawn(class AFortProjectileBase* FailedProjectile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "FlingerEnemyFailedToSpawn");
|
|
|
|
Params::HuskPawn_C_FlingerEnemyFailedToSpawn Parms{};
|
|
|
|
Parms.FailedProjectile = FailedProjectile;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.FlingerThrewAProjectileContainingAnEnemy
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortProjectileBase* Projectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::FlingerThrewAProjectileContainingAnEnemy(class AFortProjectileBase* Projectile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "FlingerThrewAProjectileContainingAnEnemy");
|
|
|
|
Params::HuskPawn_C_FlingerThrewAProjectileContainingAnEnemy Parms{};
|
|
|
|
Parms.Projectile = Projectile;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.FlingerCan'tSpawnAnEnemy
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AHuskPawn_C::FlingerCan_tSpawnAnEnemy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "FlingerCan'tSpawnAnEnemy");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.FlingerCanSpawnAnEnemy
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AHuskPawn_C::FlingerCanSpawnAnEnemy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "FlingerCanSpawnAnEnemy");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.CanFlingerSpawnAnEnemy
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* ActorWhoAsked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::CanFlingerSpawnAnEnemy(class AActor* ActorWhoAsked)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "CanFlingerSpawnAnEnemy");
|
|
|
|
Params::HuskPawn_C_CanFlingerSpawnAnEnemy Parms{};
|
|
|
|
Parms.ActorWhoAsked = ActorWhoAsked;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.FlingerSpawnedAnEnemy
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortAIPawn* EnemySpawned (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class AFortProjectileBase* ProjectileThatSpawnedThisEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::FlingerSpawnedAnEnemy(class AFortAIPawn* EnemySpawned, class AFortProjectileBase* ProjectileThatSpawnedThisEnemy)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "FlingerSpawnedAnEnemy");
|
|
|
|
Params::HuskPawn_C_FlingerSpawnedAnEnemy Parms{};
|
|
|
|
Parms.EnemySpawned = EnemySpawned;
|
|
Parms.ProjectileThatSpawnedThisEnemy = ProjectileThatSpawnedThisEnemy;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.Timeline_1__Spawn__EventFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AHuskPawn_C::Timeline_1__Spawn__EventFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "Timeline_1__Spawn__EventFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.Timeline_1__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AHuskPawn_C::Timeline_1__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "Timeline_1__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.Timeline_1__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AHuskPawn_C::Timeline_1__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "Timeline_1__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.Dissolve__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AHuskPawn_C::Dissolve__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "Dissolve__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.Dissolve__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AHuskPawn_C::Dissolve__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "Dissolve__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.UserConstructionScript
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AHuskPawn_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.PickColorFromAnArrayOfColors
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// TArray<struct FLinearColor>& ArrayOfColors (Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
// struct FLinearColor* Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::PickColorFromAnArrayOfColors(TArray<struct FLinearColor>& ArrayOfColors, struct FLinearColor* Color)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "PickColorFromAnArrayOfColors");
|
|
|
|
Params::HuskPawn_C_PickColorFromAnArrayOfColors Parms{};
|
|
|
|
Parms.ArrayOfColors = std::move(ArrayOfColors);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
ArrayOfColors = std::move(Parms.ArrayOfColors);
|
|
|
|
if (Color != nullptr)
|
|
*Color = std::move(Parms.Color);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.PlayAdditiveHitReacts
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::PlayAdditiveHitReacts(const struct FVector& HitDirection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "PlayAdditiveHitReacts");
|
|
|
|
Params::HuskPawn_C_PlayAdditiveHitReacts Parms{};
|
|
|
|
Parms.HitDirection = std::move(HitDirection);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.ResetHuskRotationRateToDefault
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AHuskPawn_C::ResetHuskRotationRateToDefault()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "ResetHuskRotationRateToDefault");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function HuskPawn.HuskPawn_C.SetHuskRotationRate
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float YawRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AHuskPawn_C::SetHuskRotationRate(float YawRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HuskPawn_C", "SetHuskRotationRate");
|
|
|
|
Params::HuskPawn_C_SetHuskRotationRate Parms{};
|
|
|
|
Parms.YawRate = YawRate;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
}
|
|
|
|
#pragma pack(pop)
|