Files
Alphanium/CppSDK/SDK/HuskPawn_functions.cpp

983 lines
31 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HuskPawn
#include "Basic.hpp"
#include "HuskPawn_classes.hpp"
#include "HuskPawn_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function HuskPawn.HuskPawn_C.ExecuteUbergraph_HuskPawn
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::ExecuteUbergraph_HuskPawn(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "ExecuteUbergraph_HuskPawn");
Params::HuskPawn_C_ExecuteUbergraph_HuskPawn Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.GameplayCue.Impact.Physical.Creature
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayCueParameters& Parameters (Parm)
void AHuskPawn_C::GameplayCue_Impact_Physical_Creature(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "GameplayCue.Impact.Physical.Creature");
Params::HuskPawn_C_GameplayCue_Impact_Physical_Creature Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.OnDamagePlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AHuskPawn_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "OnDamagePlayEffects");
Params::HuskPawn_C_OnDamagePlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AHuskPawn_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.OnForceSpawnEffectCompletion
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void AHuskPawn_C::OnForceSpawnEffectCompletion()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "OnForceSpawnEffectCompletion");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.OnSpawnedFromRift
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void AHuskPawn_C::OnSpawnedFromRift()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "OnSpawnedFromRift");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "ReceiveTick");
Params::HuskPawn_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.AdditiveHitReactDelay
// (BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::AdditiveHitReactDelay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "AdditiveHitReactDelay");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.PlayHuskAdditiveHitReacts
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::PlayHuskAdditiveHitReacts(const struct FVector& HitDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "PlayHuskAdditiveHitReacts");
Params::HuskPawn_C_PlayHuskAdditiveHitReacts Parms{};
Parms.HitDirection = std::move(HitDirection);
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.MantleEnd
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::MantleEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "MantleEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.MantleStart
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& MidPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool LowWall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool MidWall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool FullWall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool WindowWall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::MantleStart(const struct FVector& StartPos, const struct FVector& MidPos, const struct FVector& EndPos, bool LowWall, bool MidWall, bool FullWall, bool WindowWall)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "MantleStart");
Params::HuskPawn_C_MantleStart Parms{};
Parms.StartPos = std::move(StartPos);
Parms.MidPos = std::move(MidPos);
Parms.EndPos = std::move(EndPos);
Parms.LowWall = LowWall;
Parms.MidWall = MidWall;
Parms.FullWall = FullWall;
Parms.WindowWall = WindowWall;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.OnDeathPlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AHuskPawn_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "OnDeathPlayEffects");
Params::HuskPawn_C_OnDeathPlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.OnLanded
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AHuskPawn_C::OnLanded(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "OnLanded");
Params::HuskPawn_C_OnLanded Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.OnEndSleepEffects
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void AHuskPawn_C::OnEndSleepEffects()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "OnEndSleepEffects");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.OnBeginSleepEffects
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void AHuskPawn_C::OnBeginSleepEffects()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "OnBeginSleepEffects");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.PawnUniqueIDSet
// (Event, Public, BlueprintEvent)
void AHuskPawn_C::PawnUniqueIDSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "PawnUniqueIDSet");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.OnStunnedEffectEnd
// (BlueprintCosmetic, Event, Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::OnStunnedEffectEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "OnStunnedEffectEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.OnStunnedEffectBegin
// (BlueprintCosmetic, Event, Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::OnStunnedEffectBegin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "OnStunnedEffectBegin");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.PortalCollision
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Collide_ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::PortalCollision(bool Collide_)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "PortalCollision");
Params::HuskPawn_C_PortalCollision Parms{};
Parms.Collide_ = Collide_;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.PortalFX
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::PortalFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "PortalFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.PortalGet
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABuildingActor* BuildingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<class ABuildingActor*>& BuildingActorList (Parm, OutParm, ZeroConstructor, ReferenceParm)
// class AActor* BT (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::PortalGet(class ABuildingActor* BuildingActor, TArray<class ABuildingActor*>& BuildingActorList, class AActor* BT)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "PortalGet");
Params::HuskPawn_C_PortalGet Parms{};
Parms.BuildingActor = BuildingActor;
Parms.BuildingActorList = std::move(BuildingActorList);
Parms.BT = BT;
UObject::ProcessEvent(Func, &Parms);
BuildingActorList = std::move(Parms.BuildingActorList);
}
// Function HuskPawn.HuskPawn_C.TakerSoulSuckInterrupted
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::TakerSoulSuckInterrupted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "TakerSoulSuckInterrupted");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.PortalClear
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::PortalClear()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "PortalClear");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.PortalAdd
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABuildingActor* BuildingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<class ABuildingActor*>& BuildingActorList (Parm, OutParm, ZeroConstructor, ReferenceParm)
void AHuskPawn_C::PortalAdd(class ABuildingActor* BuildingActor, TArray<class ABuildingActor*>& BuildingActorList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "PortalAdd");
Params::HuskPawn_C_PortalAdd Parms{};
Parms.BuildingActor = BuildingActor;
Parms.BuildingActorList = std::move(BuildingActorList);
UObject::ProcessEvent(Func, &Parms);
BuildingActorList = std::move(Parms.BuildingActorList);
}
// Function HuskPawn.HuskPawn_C.TakerSoulSuckSoundEnd
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::TakerSoulSuckSoundEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "TakerSoulSuckSoundEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.TakerSoulSuckSoundBegin
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::TakerSoulSuckSoundBegin(bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "TakerSoulSuckSoundBegin");
Params::HuskPawn_C_TakerSoulSuckSoundBegin Parms{};
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.TakerAttackFSM
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool SuccessfulHit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::TakerAttackFSM(bool SuccessfulHit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "TakerAttackFSM");
Params::HuskPawn_C_TakerAttackFSM Parms{};
Parms.SuccessfulHit = SuccessfulHit;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.IsTakerWallPortalAvailable
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Portal_Available_ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::IsTakerWallPortalAvailable(bool Portal_Available_)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "IsTakerWallPortalAvailable");
Params::HuskPawn_C_IsTakerWallPortalAvailable Parms{};
Parms.Portal_Available_ = Portal_Available_;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.TakerWallPortalBehavior
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* BuildingPart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UBTTask_BlueprintBase* Task (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& DesiredMoveLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Debug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::TakerWallPortalBehavior(class AActor* BuildingPart, class UBTTask_BlueprintBase* Task, const struct FVector& DesiredMoveLocation, bool Debug)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "TakerWallPortalBehavior");
Params::HuskPawn_C_TakerWallPortalBehavior Parms{};
Parms.BuildingPart = BuildingPart;
Parms.Task = Task;
Parms.DesiredMoveLocation = std::move(DesiredMoveLocation);
Parms.Debug = Debug;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.EndTakerSwoopAttack
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::EndTakerSwoopAttack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "EndTakerSwoopAttack");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.BeginTakerSwoopAttack
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::BeginTakerSwoopAttack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "BeginTakerSwoopAttack");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.ResetTakerSpecialAttackTimer
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Swoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool SoulSuckMelee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Portal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::ResetTakerSpecialAttackTimer(bool Swoop, bool SoulSuckMelee, bool Portal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "ResetTakerSpecialAttackTimer");
Params::HuskPawn_C_ResetTakerSpecialAttackTimer Parms{};
Parms.Swoop = Swoop;
Parms.SoulSuckMelee = SoulSuckMelee;
Parms.Portal = Portal;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.VerifyTakerAttack
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool SpecialAttack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Swoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Soul_Suck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Portal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::VerifyTakerAttack(bool SpecialAttack, bool Swoop, bool Soul_Suck, bool Portal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "VerifyTakerAttack");
Params::HuskPawn_C_VerifyTakerAttack Parms{};
Parms.SpecialAttack = SpecialAttack;
Parms.Swoop = Swoop;
Parms.Soul_Suck = Soul_Suck;
Parms.Portal = Portal;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.HuskEvadeStart
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::HuskEvadeStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "HuskEvadeStart");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.FlingerEnemyDied
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* PawnThatDied (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::FlingerEnemyDied(class APawn* PawnThatDied)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "FlingerEnemyDied");
Params::HuskPawn_C_FlingerEnemyDied Parms{};
Parms.PawnThatDied = PawnThatDied;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.AlertEnemySpawnedByFlinger
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& PushMomentum_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float PushDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* OwningFlinger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::AlertEnemySpawnedByFlinger(const struct FVector& PushMomentum_0, float PushDuration, class APawn* OwningFlinger)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "AlertEnemySpawnedByFlinger");
Params::HuskPawn_C_AlertEnemySpawnedByFlinger Parms{};
Parms.PushMomentum_0 = std::move(PushMomentum_0);
Parms.PushDuration = PushDuration;
Parms.OwningFlinger = OwningFlinger;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.FlingerEnemyFailedToSpawn
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortProjectileBase* FailedProjectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::FlingerEnemyFailedToSpawn(class AFortProjectileBase* FailedProjectile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "FlingerEnemyFailedToSpawn");
Params::HuskPawn_C_FlingerEnemyFailedToSpawn Parms{};
Parms.FailedProjectile = FailedProjectile;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.FlingerThrewAProjectileContainingAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortProjectileBase* Projectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::FlingerThrewAProjectileContainingAnEnemy(class AFortProjectileBase* Projectile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "FlingerThrewAProjectileContainingAnEnemy");
Params::HuskPawn_C_FlingerThrewAProjectileContainingAnEnemy Parms{};
Parms.Projectile = Projectile;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.FlingerCan'tSpawnAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::FlingerCan_tSpawnAnEnemy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "FlingerCan'tSpawnAnEnemy");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.FlingerCanSpawnAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::FlingerCanSpawnAnEnemy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "FlingerCanSpawnAnEnemy");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.CanFlingerSpawnAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* ActorWhoAsked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::CanFlingerSpawnAnEnemy(class AActor* ActorWhoAsked)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "CanFlingerSpawnAnEnemy");
Params::HuskPawn_C_CanFlingerSpawnAnEnemy Parms{};
Parms.ActorWhoAsked = ActorWhoAsked;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.FlingerSpawnedAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortAIPawn* EnemySpawned (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AFortProjectileBase* ProjectileThatSpawnedThisEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::FlingerSpawnedAnEnemy(class AFortAIPawn* EnemySpawned, class AFortProjectileBase* ProjectileThatSpawnedThisEnemy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "FlingerSpawnedAnEnemy");
Params::HuskPawn_C_FlingerSpawnedAnEnemy Parms{};
Parms.EnemySpawned = EnemySpawned;
Parms.ProjectileThatSpawnedThisEnemy = ProjectileThatSpawnedThisEnemy;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.Timeline_1__Spawn__EventFunc
// (BlueprintEvent)
void AHuskPawn_C::Timeline_1__Spawn__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "Timeline_1__Spawn__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.Timeline_1__UpdateFunc
// (BlueprintEvent)
void AHuskPawn_C::Timeline_1__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "Timeline_1__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.Timeline_1__FinishedFunc
// (BlueprintEvent)
void AHuskPawn_C::Timeline_1__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "Timeline_1__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.Dissolve__UpdateFunc
// (BlueprintEvent)
void AHuskPawn_C::Dissolve__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "Dissolve__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.Dissolve__FinishedFunc
// (BlueprintEvent)
void AHuskPawn_C::Dissolve__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "Dissolve__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.PickColorFromAnArrayOfColors
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TArray<struct FLinearColor>& ArrayOfColors (Parm, OutParm, ZeroConstructor, ReferenceParm)
// struct FLinearColor* Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::PickColorFromAnArrayOfColors(TArray<struct FLinearColor>& ArrayOfColors, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "PickColorFromAnArrayOfColors");
Params::HuskPawn_C_PickColorFromAnArrayOfColors Parms{};
Parms.ArrayOfColors = std::move(ArrayOfColors);
UObject::ProcessEvent(Func, &Parms);
ArrayOfColors = std::move(Parms.ArrayOfColors);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function HuskPawn.HuskPawn_C.PlayAdditiveHitReacts
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::PlayAdditiveHitReacts(const struct FVector& HitDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "PlayAdditiveHitReacts");
Params::HuskPawn_C_PlayAdditiveHitReacts Parms{};
Parms.HitDirection = std::move(HitDirection);
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn.HuskPawn_C.ResetHuskRotationRateToDefault
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_C::ResetHuskRotationRateToDefault()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "ResetHuskRotationRateToDefault");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn.HuskPawn_C.SetHuskRotationRate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float YawRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_C::SetHuskRotationRate(float YawRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_C", "SetHuskRotationRate");
Params::HuskPawn_C_SetHuskRotationRate Parms{};
Parms.YawRate = YawRate;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)