Files
Alphanium/CppSDK/SDK/HeroListItemWidget_functions.cpp

113 lines
3.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HeroListItemWidget
#include "Basic.hpp"
#include "HeroListItemWidget_classes.hpp"
#include "HeroListItemWidget_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function HeroListItemWidget.HeroListItemWidget_C.ExecuteUbergraph_HeroListItemWidget
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroListItemWidget_C::ExecuteUbergraph_HeroListItemWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListItemWidget_C", "ExecuteUbergraph_HeroListItemWidget");
Params::HeroListItemWidget_C_ExecuteUbergraph_HeroListItemWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroListItemWidget.HeroListItemWidget_C.On Hero Selected
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool SELECTED (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroListItemWidget_C::On_Hero_Selected(class UFortBaseButton* Button, bool SELECTED)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListItemWidget_C", "On Hero Selected");
Params::HeroListItemWidget_C_On_Hero_Selected Parms{};
Parms.Button = Button;
Parms.SELECTED = SELECTED;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroListItemWidget.HeroListItemWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHeroListItemWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListItemWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroListItemWidget.HeroListItemWidget_C.Init Selected
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroListItemWidget_C::Init_Selected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListItemWidget_C", "Init Selected");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroListItemWidget.HeroListItemWidget_C.Set Selected
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool SELECTED (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroListItemWidget_C::Set_Selected(bool SELECTED)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListItemWidget_C", "Set Selected");
Params::HeroListItemWidget_C_Set_Selected Parms{};
Parms.SELECTED = SELECTED;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)