Files
Alphanium/CppSDK/SDK/HB_RoadSpline_functions.cpp

229 lines
6.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HB_RoadSpline
#include "Basic.hpp"
#include "HB_RoadSpline_classes.hpp"
#include "HB_RoadSpline_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function HB_RoadSpline.HB_RoadSpline_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AHB_RoadSpline_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function HB_RoadSpline.HB_RoadSpline_C.SetSplineVaribles
// (Public, BlueprintCallable, BlueprintEvent)
void AHB_RoadSpline_C::SetSplineVaribles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "SetSplineVaribles");
UObject::ProcessEvent(Func, nullptr);
}
// Function HB_RoadSpline.HB_RoadSpline_C.UpdateSpline Road Connection Start
// (Public, BlueprintCallable, BlueprintEvent)
void AHB_RoadSpline_C::UpdateSpline_Road_Connection_Start()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "UpdateSpline Road Connection Start");
UObject::ProcessEvent(Func, nullptr);
}
// Function HB_RoadSpline.HB_RoadSpline_C.UpdateSplineRoadConectionEnd
// (Public, BlueprintCallable, BlueprintEvent)
void AHB_RoadSpline_C::UpdateSplineRoadConectionEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "UpdateSplineRoadConectionEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function HB_RoadSpline.HB_RoadSpline_C.SetDependentActor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// ERoadConnections RoadConnection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_RoadSpline_C::SetDependentActor(class AActor* Actor, ERoadConnections RoadConnection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "SetDependentActor");
Params::HB_RoadSpline_C_SetDependentActor Parms{};
Parms.Actor = Actor;
Parms.RoadConnection = RoadConnection;
UObject::ProcessEvent(Func, &Parms);
}
// Function HB_RoadSpline.HB_RoadSpline_C.UpdateDependentActors
// (Public, BlueprintCallable, BlueprintEvent)
void AHB_RoadSpline_C::UpdateDependentActors()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "UpdateDependentActors");
UObject::ProcessEvent(Func, nullptr);
}
// Function HB_RoadSpline.HB_RoadSpline_C.Make Dynamic Material
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMeshComponent* Mesh_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_RoadSpline_C::Make_Dynamic_Material(class UMeshComponent* Mesh_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "Make Dynamic Material");
Params::HB_RoadSpline_C_Make_Dynamic_Material Parms{};
Parms.Mesh_0 = Mesh_0;
UObject::ProcessEvent(Func, &Parms);
}
// Function HB_RoadSpline.HB_RoadSpline_C.Set Dependent ActorsforSpline
// (Public, BlueprintCallable, BlueprintEvent)
void AHB_RoadSpline_C::Set_Dependent_ActorsforSpline()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "Set Dependent ActorsforSpline");
UObject::ProcessEvent(Func, nullptr);
}
// Function HB_RoadSpline.HB_RoadSpline_C.ClearDependentActors
// (Public, BlueprintCallable, BlueprintEvent)
void AHB_RoadSpline_C::ClearDependentActors()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "ClearDependentActors");
UObject::ProcessEvent(Func, nullptr);
}
// Function HB_RoadSpline.HB_RoadSpline_C.UpgradePath
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* UpgradeBuilding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_RoadSpline_C::UpgradePath(class AActor* UpgradeBuilding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "UpgradePath");
Params::HB_RoadSpline_C_UpgradePath Parms{};
Parms.UpgradeBuilding = UpgradeBuilding;
UObject::ProcessEvent(Func, &Parms);
}
// Function HB_RoadSpline.HB_RoadSpline_C.SetPath
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// ERoadPathConnections Connection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_RoadSpline_C::SetPath(ERoadPathConnections Connection, float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "SetPath");
Params::HB_RoadSpline_C_SetPath Parms{};
Parms.Connection = Connection;
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function HB_RoadSpline.HB_RoadSpline_C.AddPath
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// ERoadPathConnections Connection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float GravelValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float StreetValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_RoadSpline_C::AddPath(ERoadPathConnections Connection, float GravelValue, float StreetValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_RoadSpline_C", "AddPath");
Params::HB_RoadSpline_C_AddPath Parms{};
Parms.Connection = Connection;
Parms.GravelValue = GravelValue;
Parms.StreetValue = StreetValue;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)