Files
Alphanium/CppSDK/SDK/HB_Keep_0_functions.cpp

161 lines
4.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HB_Keep_0
#include "Basic.hpp"
#include "HB_Keep_0_classes.hpp"
#include "HB_Keep_0_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function HB_Keep_0.HB_Keep_0_C.ExecuteUbergraph_HB_Keep_0
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_Keep_0_C::ExecuteUbergraph_HB_Keep_0(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_Keep_0_C", "ExecuteUbergraph_HB_Keep_0");
Params::HB_Keep_0_C_ExecuteUbergraph_HB_Keep_0 Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HB_Keep_0.HB_Keep_0_C.OnMyTownBuildingCustomDisplayChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// EMyTownBuildingActorDisplayState NewDisplayState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_Keep_0_C::OnMyTownBuildingCustomDisplayChanged(EMyTownBuildingActorDisplayState NewDisplayState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_Keep_0_C", "OnMyTownBuildingCustomDisplayChanged");
Params::HB_Keep_0_C_OnMyTownBuildingCustomDisplayChanged Parms{};
Parms.NewDisplayState = NewDisplayState;
UObject::ProcessEvent(Func, &Parms);
}
// Function HB_Keep_0.HB_Keep_0_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AHB_Keep_0_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_Keep_0_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function HB_Keep_0.HB_Keep_0_C.IsKeepMiniatureBuilding
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABuildingSMActor* Building (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool* Is_Miniature (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_Keep_0_C::IsKeepMiniatureBuilding(class ABuildingSMActor* Building, bool* Is_Miniature)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_Keep_0_C", "IsKeepMiniatureBuilding");
Params::HB_Keep_0_C_IsKeepMiniatureBuilding Parms{};
Parms.Building = Building;
UObject::ProcessEvent(Func, &Parms);
if (Is_Miniature != nullptr)
*Is_Miniature = Parms.Is_Miniature;
}
// Function HB_Keep_0.HB_Keep_0_C.Set Custom Display Hidden
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Hidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_Keep_0_C::Set_Custom_Display_Hidden_(bool Hidden)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_Keep_0_C", "Set Custom Display Hidden ");
Params::HB_Keep_0_C_Set_Custom_Display_Hidden_ Parms{};
Parms.Hidden = Hidden;
UObject::ProcessEvent(Func, &Parms);
}
// Function HB_Keep_0.HB_Keep_0_C.Set Unbuilt Components Hidden
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Hidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHB_Keep_0_C::Set_Unbuilt_Components_Hidden(bool Hidden)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_Keep_0_C", "Set Unbuilt Components Hidden");
Params::HB_Keep_0_C_Set_Unbuilt_Components_Hidden Parms{};
Parms.Hidden = Hidden;
UObject::ProcessEvent(Func, &Parms);
}
// Function HB_Keep_0.HB_Keep_0_C.GetCustomDisplayActors
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// TArray<class ABuildingActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
TArray<class ABuildingActor*> AHB_Keep_0_C::GetCustomDisplayActors() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HB_Keep_0_C", "GetCustomDisplayActors");
Params::HB_Keep_0_C_GetCustomDisplayActors Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}
#pragma pack(pop)